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Update to the default config layout #593

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Oct 23, 2023
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16 changes: 8 additions & 8 deletions src/addons/i2cdisplay.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1044,18 +1044,18 @@ void I2CDisplayAddon::drawStatusBar(Gamepad * gamepad)
switch (gamepad->getOptions().dpadMode)
{

case DPAD_MODE_DIGITAL: statusBar += " DP"; break;
case DPAD_MODE_LEFT_ANALOG: statusBar += " LS"; break;
case DPAD_MODE_RIGHT_ANALOG: statusBar += " RS"; break;
case DPAD_MODE_DIGITAL: statusBar += " D"; break;
case DPAD_MODE_LEFT_ANALOG: statusBar += " L"; break;
case DPAD_MODE_RIGHT_ANALOG: statusBar += " R"; break;
}

switch (Gamepad::resolveSOCDMode(gamepad->getOptions()))
{
case SOCD_MODE_NEUTRAL: statusBar += " SCD-N"; break;
case SOCD_MODE_UP_PRIORITY: statusBar += " SCD-U"; break;
case SOCD_MODE_SECOND_INPUT_PRIORITY: statusBar += " SCD-L"; break;
case SOCD_MODE_FIRST_INPUT_PRIORITY: statusBar += " SCD-F"; break;
case SOCD_MODE_BYPASS: statusBar += " SCD-X"; break;
case SOCD_MODE_NEUTRAL: statusBar += " SOCD-N"; break;
case SOCD_MODE_UP_PRIORITY: statusBar += " SOCD-U"; break;
case SOCD_MODE_SECOND_INPUT_PRIORITY: statusBar += " SOCD-L"; break;
case SOCD_MODE_FIRST_INPUT_PRIORITY: statusBar += " SOCD-F"; break;
case SOCD_MODE_BYPASS: statusBar += " SOCD-X"; break;
}
if (Storage::getInstance().getAddonOptions().macroOptions.enabled)
statusBar += " M";
Expand Down