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The macro logic was processing macro inputs into gamepad state prior to checking if the macro needed to be reset. This resulted in repeating macros missing applying gamepad state at the end of the macro. Swapping the check for resetting the macro to before the gamepad inputs are applied and creating a
restart()
method solves this issue.Also fixed an issue on the macro config page when adding and deleting macro actions. The deleted lines weren't being filtered out, causing no console errors but preventing any changes to the macro actions array. Fixed up the React key errors in the console for this page as well.
Addresses #975 & #976