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WIP of xrAI and xrSE_Factory. Replace ETextureParams.h with external.
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intorr committed Jan 1, 2018
1 parent 3dd401c commit 5aef55f
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Showing 4 changed files with 1 addition and 181 deletions.
176 changes: 0 additions & 176 deletions src/utils/xrAI/ETextureParams.h

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2 changes: 1 addition & 1 deletion src/utils/xrAI/compiler.h
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#include "utils/Shader_xrLC.h"
#include "xrAICore/Navigation/level_graph.h"
#include "editors/LevelEditor/Engine/communicate.h"
#include "Etextureparams.h"
#include "Layers/xrRender/ETextureParams.h"

// base patch used all the time up to merging
const u32 InvalidNode = (1 << 24) - 1;
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1 change: 0 additions & 1 deletion src/utils/xrAI/xrAI.vcxproj
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Expand Up @@ -228,7 +228,6 @@
<ClInclude Include="compiler.h" />
<ClInclude Include="cover_point.h" />
<ClInclude Include="cover_point_inline.h" />
<ClInclude Include="ETextureParams.h" />
<ClInclude Include="factory_api.h" />
<ClInclude Include="game_graph_builder.h" />
<ClInclude Include="game_graph_builder_inline.h" />
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3 changes: 0 additions & 3 deletions src/utils/xrAI/xrAI.vcxproj.filters
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Expand Up @@ -164,9 +164,6 @@
<ClInclude Include="compiler.h">
<Filter>Compiler</Filter>
</ClInclude>
<ClInclude Include="ETextureParams.h">
<Filter>Compiler</Filter>
</ClInclude>
<ClInclude Include="..\Shader_xrLC.h">
<Filter>Compiler</Filter>
</ClInclude>
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