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Fix missing project files.
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Pavel Kovalenko committed Oct 30, 2014
1 parent 72423af commit d3e7ae1
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Showing 6 changed files with 24 additions and 30 deletions.
4 changes: 2 additions & 2 deletions src/Layers/xrRenderPC_R2/xrRender_R2.vcxproj
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Expand Up @@ -222,6 +222,7 @@
<ClInclude Include="..\xrRender\Blender_tree.h" />
<ClInclude Include="..\xrRender\ColorMapManager.h" />
<ClInclude Include="..\xrRender\D3DUtils.h" />
<ClInclude Include="..\xrRender\DetailFormat.h" />
<ClInclude Include="..\xrRender\DetailManager.h" />
<ClInclude Include="..\xrRender\DetailModel.h" />
<ClInclude Include="..\xrRender\du_box.h" />
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<ClInclude Include="..\xrRender\HWCaps.h" />
<ClInclude Include="..\xrRender\IRenderDetailModel.h" />
<ClInclude Include="..\xrRender\KinematicAnimatedDefs.h" />
<ClInclude Include="..\xrRender\light.h" />
<ClInclude Include="..\xrRender\LightTrack.h" />
<ClInclude Include="..\xrRender\Light_DB.h" />
<ClInclude Include="..\xrRender\Light_Package.h" />
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<ClInclude Include="blender_light_spot.h" />
<ClInclude Include="blender_luminance.h" />
<ClInclude Include="blender_ssao.h" />
<ClInclude Include="DetailFormat.h" />
<ClInclude Include="light.h" />
<ClInclude Include="light_gi.h" />
<ClInclude Include="Light_Render_Direct.h" />
<ClInclude Include="light_smapvis.h" />
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12 changes: 6 additions & 6 deletions src/Layers/xrRenderPC_R2/xrRender_R2.vcxproj.filters
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Expand Up @@ -195,9 +195,6 @@
<ClInclude Include="..\xrRender\r_sun_cascades.h">
<Filter>Core</Filter>
</ClInclude>
<ClInclude Include="DetailFormat.h">
<Filter>Details</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\DetailManager.h">
<Filter>Details</Filter>
</ClInclude>
Expand All @@ -216,9 +213,6 @@
<ClInclude Include="..\xrRender\xrStripify.h">
<Filter>Stripifier</Filter>
</ClInclude>
<ClInclude Include="light.h">
<Filter>Lights</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\Light_DB.h">
<Filter>Lights</Filter>
</ClInclude>
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<ClInclude Include="..\..\Include\xrRender\UISequenceVideoItem.h">
<Filter>Interfase implementations\UI\UISequenceVideoItem</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\DetailFormat.h">
<Filter>Details</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\light.h">
<Filter>Lights</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
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7 changes: 2 additions & 5 deletions src/Layers/xrRenderPC_R3/xrRender_R3.vcxproj
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Expand Up @@ -244,6 +244,7 @@
<ClInclude Include="..\xrRender\ColorMapManager.h" />
<ClInclude Include="..\xrRender\D3DUtils.h" />
<ClInclude Include="..\xrRender\Debug\dxPixEventWrapper.h" />
<ClInclude Include="..\xrRender\DetailFormat.h" />
<ClInclude Include="..\xrRender\DetailManager.h" />
<ClInclude Include="..\xrRender\DetailModel.h" />
<ClInclude Include="..\xrRender\du_box.h" />
Expand Down Expand Up @@ -283,6 +284,7 @@
<ClInclude Include="..\xrRender\HW.h" />
<ClInclude Include="..\xrRender\HWCaps.h" />
<ClInclude Include="..\xrRender\IRenderDetailModel.h" />
<ClInclude Include="..\xrRender\light.h" />
<ClInclude Include="..\xrRender\LightTrack.h" />
<ClInclude Include="..\xrRender\Light_DB.h" />
<ClInclude Include="..\xrRender\Light_Package.h" />
Expand Down Expand Up @@ -344,9 +346,7 @@
<ClInclude Include="blender_light_spot.h" />
<ClInclude Include="blender_luminance.h" />
<ClInclude Include="blender_ssao.h" />
<ClInclude Include="DetailFormat.h" />
<ClInclude Include="dx10MinMaxSMBlender.h" />
<ClInclude Include="light.h" />
<ClInclude Include="light_gi.h" />
<ClInclude Include="Light_Render_Direct.h" />
<ClInclude Include="light_smapvis.h" />
Expand Down Expand Up @@ -560,9 +560,6 @@
</ClCompile>
<ClCompile Include="xrRender_R3.cpp" />
</ItemGroup>
<ItemGroup>
<Text Include="todo.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)xrCPU_Pipe\xrCPU_Pipe.vcxproj">
<Project>{ca0649dd-d089-423a-981c-46b57a884eb9}</Project>
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15 changes: 6 additions & 9 deletions src/Layers/xrRenderPC_R3/xrRender_R3.vcxproj.filters
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Expand Up @@ -225,9 +225,6 @@
<ClInclude Include="..\xrRender\r_sun_cascades.h">
<Filter>Core</Filter>
</ClInclude>
<ClInclude Include="DetailFormat.h">
<Filter>Details</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\DetailManager.h">
<Filter>Details</Filter>
</ClInclude>
Expand All @@ -246,9 +243,6 @@
<ClInclude Include="..\xrRender\xrStripify.h">
<Filter>Stripifier</Filter>
</ClInclude>
<ClInclude Include="light.h">
<Filter>Lights</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\Light_DB.h">
<Filter>Lights</Filter>
</ClInclude>
Expand Down Expand Up @@ -720,6 +714,12 @@
<ClInclude Include="..\xrRender\Debug\dxPixEventWrapper.h">
<Filter>Debug</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\DetailFormat.h">
<Filter>Details</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\light.h">
<Filter>Lights</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
Expand Down Expand Up @@ -1311,7 +1311,4 @@
<Filter>Debug</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Text Include="todo.txt" />
</ItemGroup>
</Project>
4 changes: 2 additions & 2 deletions src/Layers/xrRenderPC_R4/xrRender_R4.vcxproj
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Expand Up @@ -245,6 +245,7 @@
<ClInclude Include="..\xrRender\ColorMapManager.h" />
<ClInclude Include="..\xrRender\D3DUtils.h" />
<ClInclude Include="..\xrRender\Debug\dxPixEventWrapper.h" />
<ClInclude Include="..\xrRender\DetailFormat.h" />
<ClInclude Include="..\xrRender\DetailManager.h" />
<ClInclude Include="..\xrRender\DetailModel.h" />
<ClInclude Include="..\xrRender\du_box.h" />
Expand Down Expand Up @@ -284,6 +285,7 @@
<ClInclude Include="..\xrRender\HW.h" />
<ClInclude Include="..\xrRender\HWCaps.h" />
<ClInclude Include="..\xrRender\IRenderDetailModel.h" />
<ClInclude Include="..\xrRender\light.h" />
<ClInclude Include="..\xrRender\LightTrack.h" />
<ClInclude Include="..\xrRender\Light_DB.h" />
<ClInclude Include="..\xrRender\Light_Package.h" />
Expand Down Expand Up @@ -348,10 +350,8 @@
<ClInclude Include="blender_ssao.h" />
<ClInclude Include="ComputeShader.h" />
<ClInclude Include="CSCompiler.h" />
<ClInclude Include="DetailFormat.h" />
<ClInclude Include="dx11HDAOCSBlender.h" />
<ClInclude Include="dx11MinMaxSMBlender.h" />
<ClInclude Include="light.h" />
<ClInclude Include="light_gi.h" />
<ClInclude Include="Light_Render_Direct.h" />
<ClInclude Include="light_smapvis.h" />
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12 changes: 6 additions & 6 deletions src/Layers/xrRenderPC_R4/xrRender_R4.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -228,9 +228,6 @@
<ClInclude Include="..\xrRender\r_sun_cascades.h">
<Filter>Core</Filter>
</ClInclude>
<ClInclude Include="DetailFormat.h">
<Filter>Details</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\DetailManager.h">
<Filter>Details</Filter>
</ClInclude>
Expand All @@ -249,9 +246,6 @@
<ClInclude Include="..\xrRender\xrStripify.h">
<Filter>Stripifier</Filter>
</ClInclude>
<ClInclude Include="light.h">
<Filter>Lights</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\Light_DB.h">
<Filter>Lights</Filter>
</ClInclude>
Expand Down Expand Up @@ -738,6 +732,12 @@
<ClInclude Include="..\xrRender\Debug\dxPixEventWrapper.h">
<Filter>Debug</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\DetailFormat.h">
<Filter>Details</Filter>
</ClInclude>
<ClInclude Include="..\xrRender\light.h">
<Filter>Lights</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
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