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v11.1.0 (#306) #4
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* Port and MilBuildings * roadblocks * Update mission.sqm * WW2 MilBuildings + Staszow redo * update staszow * Tobruk update * Spearhead Milbuildings * Update description.ext * Update script_version.hpp * Update linked page * CWR trader rework * Add RU translations for black market * Yulakia and Phuoc Tuy whiteboard images * Update fn_initVarCommon.sqf * Yulakia Fixes * switch modern HMG to older model * Phuoc Tuy Improvements more outposts, seaports, another staticMG milbuilding for said areas * fix CWR FIA Mosin Ammo * add milbase to yulakia * Disable Towns + Add More Zones * USSR Flag * Fix CWRIII weapon stock * Update cfgTraderAddons.hpp * Remove non-existent weapon entries * Continuing SilenceIsFatto#204 * yulakia outpost 29 move flag * Phuoc Tuy Invader Bases * Dropdown menu for selection * Gulfcoast Islands Map Port to AU of Gulfcoast Islands map * Update mission.sqm Added more seaAttackSpawn, seaPatrol, seaSpawn & control markers across the map. Added a SAM markers to Gasparilla Airbase (airport_1) and Rotonda East (airport_6) Disabled simulation on multiple entities/buildings. * Map Update ADDED: - A military base (milbase_5) - One additional outpost (outpost_22) (mightve added another dont remember) - Additional 4-6 resource nodes - Added buildings to: outpost_19, milbase_2, milbase_3 MODIFIED: - Moved locations of two factories (factory_4, factory_5) - Fixed a couple of marker names - Cleaned up sea markers (reduced/moved) * Fix spartan radio backpack * Add forbiddenItems checks * Update cfgForbiddenItems.hpp * Handle nil cost * Allow forbidden items to be sold correctly * 3AS Update v0.00.48 * 3AS Update v0.00.48 Arms Dealer * Remove testing forbiddenItem * Rename saves from AntistasiPlus to AntistasiUltimate * Update mission.sqm Updated building locations in Rassa Airport Military Base to account to default placed helipads Removed Hide Terrain Object from Rassa Speedway Outpost as well as helipad to make way for default Deleted Grenadier and Autorifleman lobby roles and in turn slimmed down player slots from 41 to 27. * Send chat message when downed * Playtest Patch 1 Patch 1 for playtest issue comment * Log when vehicle type is unlocked in dealer * Replace community HQ with Plus type HQ * Save/load revealed zones * Remove log message * Invader return framework * vanilla LL mortar fix * Remove template blackMarketStock * WW2 Objective Trucks * save/load unlocked vehicle types * notify when vehicles are unlocked * Adjustments + fixes * Update trader unlock conditions * Update Stringtable.xml fix ru localization * OPTRE and SW gunships + attack UAVs added to spawn pool * no vaping in WW2 * western sahara update 1.1.3 * western sahara update 1.1.3 * Update WS_Riv_ION.sqf * western sahara update 1.1.3 * western sahara update 1.1.3 * western sahara update 1.1.3 * Update Vanilla_Reb_FIA.sqf * Update mission.sqm Replace Corrections Facility resource node for a outpost node, and added a Seaport south of it. Hid protruding alignment lights at Rassa Airport. Hid trees obstructing Onion Airbase's eastern landing strip making landing a little easier. * Enable hacking parameter * Something to hack * Staszow Update Again * Update RU translations * Delete A3A/addons/launchMissile.sqf * blah * Update blackMarketDialog.hpp * Update fn_blackMarketDialog.sqf * bebe * Fix Floating Buildings * FIXED * Display self-revive cooldown in unconscious state * Add black market weapons isNil checks * Use the _unit variable for consistency Co-authored-by: Silence <[email protected]> * FIX for empty space * Fix self-revive cooldown doesn't disappear when respawn * Using A3A_fnc_customHint instead hintSilent * Removed unnecessary code * Prevent customHint sound spamming * Update A3A/addons/core/Params.hpp Co-authored-by: Silence <[email protected]> * make markersImmune a publicVariable * update version * Update Stringtable.xml * Fix duplicate vehicle from conflict resolution * Fix the broken marker(marker no more)) + fix for empty category * East and West militia factions * Fix type array expected string in resourcecheck * Update EM guns * Update Vanilla.hpp * Update GM.hpp * Updated militia flags * Create GM * Update GM.hpp * kill mutant mission * Smasher mission updates, infestation mission * Attack heli for smasher + zombie infestation fix * Extra safety checks * part 1 ? * Smasher fnc restructuring, zombie conquest mission * DME, ODST, UNSC, Covenant alternative * SOG noinsignia variants * finished SOG config Somevehicles missing, cause there is no way of making their variants(or I didn't found one) * Extra checks for unlocked vehicles * Update fn_resourcecheck.sqf * Ability to donate less than 250 * Attack on return * OPFOR insurrectionist faction * A little update to SOG and SPE * Add default sell price for rival vehicles * spe cargo and nodes * Create CSLA * working version * Fix misplaced commas * Update A3A/addons/core/Templates/Templates/Vanilla/Vanilla_Riv_Remnants.sqf Co-authored-by: Silence <[email protected]> * Update A3A/addons/core/Templates/Templates/Vanilla/Vanilla_Riv_Remnants.sqf Co-authored-by: Silence <[email protected]> * Update A3A/addons/core/Templates/Templates/Vanilla/Vanilla_AI_NATO_Temperate.sqf Co-authored-by: Silence <[email protected]> * Update CSLA_Riv_Separatists.sqf * Update conditions (+ vehicles) (SilenceIsFatto#264) * Update infestation and conquest zombie mission (SilenceIsFatto#265) * Update infestation and conquest mission * GC update * Update fn_spawnZombieWaves.sqf * Missing comma fix * Replace USA vehicles in CUP BAF templates (SilenceIsFatto#268) * Replace USA vehicles * whoops, got them backwards lol * Fix wrong return from getOrDefault in fn_createAIAirplane.sqf (SilenceIsFatto#269) * Fix wrong return from getOrDefault * More default return fixes * M26 Pershing to USA WW2 Templates not included in arid due to M26 only being used in Europe near end of war and camo not fitting * WW2 Tanks + Armoured Cars UK Daimler, T17E1 and Valentine to appropriate UK WW2 templates * WW2 Tanks + Armoured Cars WEH added vehicles to IFA and FoW Wehrmacht templates, CSA38 templates already have similar model of the vehicles so no point duplicating * WW2 Tanks + Armoured Cars SOV added vehicles to IFA Soviet templates. NFtS has no need, already has these vehicles * Allies Templates combined UK + USA templates, UK Militia and SF, USA Military and Elite * Re-add King Tiger now with the IS-2 and Pershing possible, the King Tiger should be less OP (RIP UK faction, no heavy for you) * SPE v1.1.0, SPE_IFA Templates Add new vehicles and weapons to SPE_IFA templates * Spearhead Standalone Templates * fix mistakes * C-47 Mega Pack still need a transport plane so this will have to do. regardless a huge improvement not to need all of IFA3 and CUP Terrains Core * Truck and Jeep Nodes * Node Seats * Update Arms Store * Update SPE Vehicle Dealer * Mortain Map Port * Add M24 Chaffee optional to SPE Templates https://steamcommunity.com/sharedfiles/filedetails/?id=3301951691 Added to SPE USA and SPE_IFA USA * Update mission.sqm * Update GM_Reb with new uniforms Replace 2035 uniforms, backpacks, facewear with GM classes * SPE German and French Voices * SPEX Boat Support * Discord Rich Presence Fixes fixed issues with discord rich presence and added missing information * Update fn_misc_getWorldName.sqf * fixxed an oppsie * Fix missing ] in SPE/IFA templates * Update script_version.hpp * fix IFA Pol starting grenade * Update CSA_Reb_CZE.sqf * misc changes * Small fixes * added perm - helmetLossSound * Readability fix * updated builderbox * comment out instead of delete * Update fn_buildingPlacer.sqf * Update A3A/addons/maps/BuildObjectsList.hpp Co-authored-by: Silence <[email protected]> * Update A3A/addons/maps/Antistasi_Altis.Altis/mapInfo.hpp Co-authored-by: Silence <[email protected]> * Syntax Errors * fixed skill issues * cDLC Buildable list update * PreBuilt interaction place holders * Mortain whiteboard * Cup LRI Rebel Faction (SilenceIsFatto#276) * Lri fix * blacklist update * Update A3A/addons/ultimate/config/cfgForbiddenItemsClient.hpp Co-authored-by: Silence <[email protected]> * Update A3A/addons/core/Templates/Templates/CUP/CUP_Reb_LRI.sqf * Update A3A/addons/core/CfgMarkers.hpp --------- Co-authored-by: Silence <[email protected]> * Fix for spectrum device hacking working only for JIP & and cruise missile only in unfair (SilenceIsFatto#278) * fix for spectrum device hacking JIP * spawn cruise missile only at war level 6 and higher * cruise missile in unfair supports * Update A3A/addons/core/functions/Supports/fn_SUP_cruiseMissileAvailable.sqf Co-authored-by: Silence <[email protected]> * Increase of probability of cruisemissile support (at least I think it does that) * comment fix * change "TARGET" to "AREA" for CM support --------- Co-authored-by: Silence <[email protected]> * Vehicles spawn logic (SilenceIsFatto#281) * airbase spawn logic * Uncomment retaliatory minefields * vehicles basic to outpost spawn pool * more vehicle types for patrol * enable vn dynamic music NEEDS TESTING * fix * Pulau map port (SilenceIsFatto#284) * Pulau Map Port * Fix HBarrier Bunkers/Towers * CW Additional Planes (LargeCAS and LargeAA) (SilenceIsFatto#288) * Initial figuring out of adding new category trying to add vehiclesPlaneLargeAA and vehiclesPlaneLargeCAS, with intention to be used in all places normal equivalents used, except spawning in hangars * more variables * planeLoadouts * ASF, CAS + CASDive * PlaneLoadouts * Update EnemyDefaults.sqf * CIS and Empire LargeAA and LargeCAS * Increase Vulture chance more entries of Vulture fighter should increase odds of use, as other planes are republic placeholders as only viable for hangars * Squashed commit of the following: commit 37b1f7c Merge: bd353e4 2b0b806 Author: MaxxLite <[email protected]> Date: Wed Aug 21 21:31:56 2024 +0300 Merge pull request SilenceIsFatto#289 from SilenceIsFatto/Maxx Builder Box Expansion commit 2b0b806 Author: MaxxLite <[email protected]> Date: Wed Aug 21 21:31:24 2024 +0300 PreBuilt interaction place holders commit 9041e61 Author: MaxxLite <[email protected]> Date: Wed Aug 21 17:16:51 2024 +0300 cDLC Buildable list update commit bd78fd4 Author: MaxxLite <[email protected]> Date: Wed Aug 21 09:12:25 2024 +0300 fixed skill issues commit 7929eed Merge: 2af1b53 8b36ab1 Author: MaxxLite <[email protected]> Date: Tue Aug 20 20:56:25 2024 +0300 General Readability commit 2af1b53 Author: MaxxLite <[email protected]> Date: Tue Aug 20 20:48:38 2024 +0300 Syntax Errors commit 8b36ab1 Author: MaxxLite <[email protected]> Date: Tue Aug 20 20:11:27 2024 +0300 Update A3A/addons/maps/Antistasi_Altis.Altis/mapInfo.hpp Co-authored-by: Silence <[email protected]> commit 7c72445 Author: MaxxLite <[email protected]> Date: Tue Aug 20 20:10:30 2024 +0300 Update A3A/addons/maps/BuildObjectsList.hpp Co-authored-by: Silence <[email protected]> commit 24a0b0f Author: MaxxLite <[email protected]> Date: Tue Aug 20 19:56:42 2024 +0300 Update fn_buildingPlacer.sqf commit 93a4386 Author: MaxxLite <[email protected]> Date: Tue Aug 20 19:55:26 2024 +0300 comment out instead of delete commit f762249 Author: MaxxLite <[email protected]> Date: Tue Aug 20 19:48:17 2024 +0300 updated builderbox * 3AS Update * Update fn_SUP_airstrike.sqf --------- Co-authored-by: Silence <[email protected]> * Flying Legends (SilenceIsFatto#292) * Flying Legends Vehicle Dealer * Flying Legends WEH Template Updates * Update CSA_AI_WEH_Arid.sqf * Flying Legends SOV * Flying Legends UK * Flying Legends USA * USA Cont * Flying Legends Allies * Secret Weapons Arms Dealer Secret Weapons expansion for Flying Legends, arms dealer list * Secret Weapons Template Optionals * Allies & SPE_IFA FlyingLegends & Secret Weapons Optionals * Naval Legends Arms Dealer --------- Co-authored-by: Silence <[email protected]> * Madrigal City enrichment (SilenceIsFatto#294) * auto return leader role (SilenceIsFatto#298) * Mehland Port (SilenceIsFatto#304) * Mehland Port * Discord rp-sat map --------- Co-authored-by: MaxxLite <[email protected]> Co-authored-by: Silence <[email protected]> * Svartmarka Map Port (SilenceIsFatto#277) * Svartmarka Map Port Chernarus but WW2 https://steamcommunity.com/sharedfiles/filedetails/?id=1630816076 * Svartmarka Winter * Update whiteboard.jpg --------- Co-authored-by: Silence <[email protected]> * Update script_version.hpp --------- Co-authored-by: stutpip123 <[email protected]> Co-authored-by: traditional <[email protected]> Co-authored-by: traditional <[email protected]> Co-authored-by: Antistasi Ultimate Community Bot <[email protected]> Co-authored-by: wersal454 <[email protected]> Co-authored-by: staysane0 <[email protected]> Co-authored-by: dayrain <[email protected]> Co-authored-by: vasbyt <[email protected]> Co-authored-by: MaxxLite <[email protected]>
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Port and MilBuildings
roadblocks
Update mission.sqm
WW2 MilBuildings + Staszow redo
update staszow
Tobruk update
Spearhead Milbuildings
Update description.ext
Update script_version.hpp
Update linked page
CWR trader rework
Add RU translations for black market
Yulakia and Phuoc Tuy whiteboard images
Update fn_initVarCommon.sqf
Yulakia Fixes
switch modern HMG to older model
Phuoc Tuy Improvements
more outposts, seaports, another staticMG milbuilding for said areas
fix CWR FIA Mosin Ammo
add milbase to yulakia
Disable Towns + Add More Zones
USSR Flag
Fix CWRIII weapon stock
Update cfgTraderAddons.hpp
Remove non-existent weapon entries
Continuing Hq store/blackmarket vehicle store UI rework SilenceIsFatto/A3-Antistasi-Ultimate#204
yulakia outpost 29 move flag
Phuoc Tuy Invader Bases
Dropdown menu for selection
Gulfcoast Islands Map
Port to AU of Gulfcoast Islands map
Added more seaAttackSpawn, seaPatrol, seaSpawn & control markers across the map.
Added a SAM markers to Gasparilla Airbase (airport_1) and Rotonda East (airport_6)
Disabled simulation on multiple entities/buildings.
ADDED:
MODIFIED:
Fix spartan radio backpack
Add forbiddenItems checks
Update cfgForbiddenItems.hpp
Handle nil cost
Allow forbidden items to be sold correctly
3AS Update v0.00.48
3AS Update v0.00.48 Arms Dealer
Remove testing forbiddenItem
Rename saves from AntistasiPlus to AntistasiUltimate
Update mission.sqm
Updated building locations in Rassa Airport Military Base to account to default placed helipads
Removed Hide Terrain Object from Rassa Speedway Outpost as well as helipad to make way for default
Deleted Grenadier and Autorifleman lobby roles and in turn slimmed down player slots from 41 to 27.
Send chat message when downed
Playtest Patch 1
Patch 1 for playtest issue comment
Log when vehicle type is unlocked in dealer
Replace community HQ with Plus type HQ
Save/load revealed zones
Remove log message
Invader return framework
vanilla LL mortar fix
Remove template blackMarketStock
WW2 Objective Trucks
save/load unlocked vehicle types
notify when vehicles are unlocked
Adjustments + fixes
Update trader unlock conditions
Update Stringtable.xml
fix ru localization
OPTRE and SW gunships + attack UAVs added to spawn pool
no vaping in WW2
western sahara update 1.1.3
western sahara update 1.1.3
Update WS_Riv_ION.sqf
western sahara update 1.1.3
western sahara update 1.1.3
western sahara update 1.1.3
Update Vanilla_Reb_FIA.sqf
Update mission.sqm
Replace Corrections Facility resource node for a outpost node, and added a Seaport south of it.
Hid protruding alignment lights at Rassa Airport.
Hid trees obstructing Onion Airbase's eastern landing strip making landing a little easier.
Enable hacking parameter
Something to hack
Staszow Update Again
Update RU translations
Delete A3A/addons/launchMissile.sqf
blah
Update blackMarketDialog.hpp
Update fn_blackMarketDialog.sqf
bebe
Fix Floating Buildings
FIXED
Display self-revive cooldown in unconscious state
Add black market weapons isNil checks
Use the _unit variable for consistency
FIX for empty space
Fix self-revive cooldown doesn't disappear when respawn
Using A3A_fnc_customHint instead hintSilent
Removed unnecessary code
Prevent customHint sound spamming
Update A3A/addons/core/Params.hpp
make markersImmune a publicVariable
update version
Update Stringtable.xml
Fix duplicate vehicle from conflict resolution
Fix the broken marker(marker no more)) + fix for empty category
East and West militia factions
Fix type array expected string in resourcecheck
Update EM guns
Update Vanilla.hpp
Update GM.hpp
Updated militia flags
Create GM
Update GM.hpp
kill mutant mission
Smasher mission updates, infestation mission
Attack heli for smasher + zombie infestation fix
Extra safety checks
part 1 ?
Smasher fnc restructuring, zombie conquest mission
DME, ODST, UNSC, Covenant alternative
SOG noinsignia variants
finished SOG config
Somevehicles missing, cause there is no way of making their variants(or I didn't found one)
Extra checks for unlocked vehicles
Update fn_resourcecheck.sqf
Ability to donate less than 250
Attack on return
OPFOR insurrectionist faction
A little update to SOG and SPE
Add default sell price for rival vehicles
spe cargo and nodes
Create CSLA
working version
Fix misplaced commas
Update A3A/addons/core/Templates/Templates/Vanilla/Vanilla_Riv_Remnants.sqf
Update A3A/addons/core/Templates/Templates/Vanilla/Vanilla_Riv_Remnants.sqf
Update A3A/addons/core/Templates/Templates/Vanilla/Vanilla_AI_NATO_Temperate.sqf
Update CSLA_Riv_Separatists.sqf
Update conditions (+ vehicles) (Updated black market conditions SilenceIsFatto/A3-Antistasi-Ultimate#264)
Update infestation and conquest zombie mission (Update infestation and conquest zombie mission SilenceIsFatto/A3-Antistasi-Ultimate#265)
Update infestation and conquest mission
GC update
Update fn_spawnZombieWaves.sqf
Missing comma fix
Replace USA vehicles in CUP BAF templates (Replace USA vehicles in CUP BAF templates SilenceIsFatto/A3-Antistasi-Ultimate#268)
Replace USA vehicles
whoops, got them backwards lol
Fix wrong return from getOrDefault in fn_createAIAirplane.sqf (Fix wrong return from getOrDefault in fn_createAIAirplane.sqf SilenceIsFatto/A3-Antistasi-Ultimate#269)
Fix wrong return from getOrDefault
More default return fixes
M26 Pershing to USA WW2 Templates
not included in arid due to M26 only being used in Europe near end of war and camo not fitting
Daimler, T17E1 and Valentine to appropriate UK WW2 templates
added vehicles to IFA and FoW Wehrmacht templates, CSA38 templates already have similar model of the vehicles so no point duplicating
added vehicles to IFA Soviet templates. NFtS has no need, already has these vehicles
combined UK + USA templates, UK Militia and SF, USA Military and Elite
now with the IS-2 and Pershing possible, the King Tiger should be less OP (RIP UK faction, no heavy for you)
Add new vehicles and weapons to SPE_IFA templates
Spearhead Standalone Templates
fix mistakes
C-47 Mega Pack
still need a transport plane so this will have to do. regardless a huge improvement not to need all of IFA3 and CUP Terrains Core
Truck and Jeep Nodes
Node Seats
Update Arms Store
Update SPE Vehicle Dealer
Mortain Map Port
Add M24 Chaffee optional to SPE Templates
https://steamcommunity.com/sharedfiles/filedetails/?id=3301951691 Added to SPE USA and SPE_IFA USA
Update mission.sqm
Update GM_Reb with new uniforms
Replace 2035 uniforms, backpacks, facewear with GM classes
SPE German and French Voices
SPEX Boat Support
Discord Rich Presence Fixes
fixed issues with discord rich presence and added missing information
Update fn_misc_getWorldName.sqf
fixxed an oppsie
Fix missing ] in SPE/IFA templates
Update script_version.hpp
fix IFA Pol starting grenade
Update CSA_Reb_CZE.sqf
misc changes
Small fixes
added perm - helmetLossSound
Readability fix
updated builderbox
comment out instead of delete
Update fn_buildingPlacer.sqf
Update A3A/addons/maps/BuildObjectsList.hpp
Update A3A/addons/maps/Antistasi_Altis.Altis/mapInfo.hpp
Syntax Errors
fixed skill issues
cDLC Buildable list update
PreBuilt interaction place holders
Mortain whiteboard
Cup LRI Rebel Faction (Cup LRI Rebel Faction SilenceIsFatto/A3-Antistasi-Ultimate#276)
Lri fix
blacklist update
Update A3A/addons/ultimate/config/cfgForbiddenItemsClient.hpp
Update A3A/addons/core/Templates/Templates/CUP/CUP_Reb_LRI.sqf
Update A3A/addons/core/CfgMarkers.hpp
Fix for spectrum device hacking working only for JIP & and cruise missile only in unfair (Fix for spectrum device hacking working only for JIP & and cruise missile only in unfair SilenceIsFatto/A3-Antistasi-Ultimate#278)
fix for spectrum device hacking JIP
spawn cruise missile only at war level 6 and higher
cruise missile in unfair supports
Update A3A/addons/core/functions/Supports/fn_SUP_cruiseMissileAvailable.sqf
Increase of probability of cruisemissile support
(at least I think it does that)
comment fix
change "TARGET" to "AREA" for CM support
Vehicles spawn logic (Vehicles spawn logic SilenceIsFatto/A3-Antistasi-Ultimate#281)
airbase spawn logic
Uncomment retaliatory minefields
vehicles basic to outpost spawn pool
more vehicle types for patrol
enable vn dynamic music NEEDS TESTING
fix
Pulau map port (Pulau map port SilenceIsFatto/A3-Antistasi-Ultimate#284)
Pulau Map Port
Fix HBarrier Bunkers/Towers
CW Additional Planes (LargeCAS and LargeAA) (CW Additional Planes (LargeCAS and LargeAA) SilenceIsFatto/A3-Antistasi-Ultimate#288)
Initial figuring out of adding new category
trying to add vehiclesPlaneLargeAA and vehiclesPlaneLargeCAS, with intention to be used in all places normal equivalents used, except spawning in hangars
more variables
planeLoadouts
ASF, CAS + CASDive
PlaneLoadouts
Update EnemyDefaults.sqf
CIS and Empire LargeAA and LargeCAS
Increase Vulture chance
more entries of Vulture fighter should increase odds of use, as other planes are republic placeholders as only viable for hangars
commit 37b1f7c
Merge: bd353e4 2b0b806
Author: MaxxLite [email protected]
Date: Wed Aug 21 21:31:56 2024 +0300
commit 2b0b806
Author: MaxxLite [email protected]
Date: Wed Aug 21 21:31:24 2024 +0300
commit 9041e61
Author: MaxxLite [email protected]
Date: Wed Aug 21 17:16:51 2024 +0300
commit bd78fd4
Author: MaxxLite [email protected]
Date: Wed Aug 21 09:12:25 2024 +0300
commit 7929eed
Merge: 2af1b53 8b36ab1
Author: MaxxLite [email protected]
Date: Tue Aug 20 20:56:25 2024 +0300
commit 2af1b53
Author: MaxxLite [email protected]
Date: Tue Aug 20 20:48:38 2024 +0300
commit 8b36ab1
Author: MaxxLite [email protected]
Date: Tue Aug 20 20:11:27 2024 +0300
commit 7c72445
Author: MaxxLite [email protected]
Date: Tue Aug 20 20:10:30 2024 +0300
commit 24a0b0f
Author: MaxxLite [email protected]
Date: Tue Aug 20 19:56:42 2024 +0300
commit 93a4386
Author: MaxxLite [email protected]
Date: Tue Aug 20 19:55:26 2024 +0300
commit f762249
Author: MaxxLite [email protected]
Date: Tue Aug 20 19:48:17 2024 +0300
3AS Update
Update fn_SUP_airstrike.sqf
Flying Legends (Flying Legends SilenceIsFatto/A3-Antistasi-Ultimate#292)
Flying Legends Vehicle Dealer
Flying Legends WEH Template Updates
Update CSA_AI_WEH_Arid.sqf
Flying Legends SOV
Flying Legends UK
Flying Legends USA
USA Cont
Flying Legends Allies
Secret Weapons Arms Dealer
Secret Weapons expansion for Flying Legends, arms dealer list
Secret Weapons Template Optionals
Allies & SPE_IFA FlyingLegends & Secret Weapons Optionals
Naval Legends Arms Dealer
Madrigal City enrichment (Madrigal City enrichment SilenceIsFatto/A3-Antistasi-Ultimate#294)
auto return leader role (Auto return leader role SilenceIsFatto/A3-Antistasi-Ultimate#298)
Mehland Port (Mehland Port SilenceIsFatto/A3-Antistasi-Ultimate#304)
Mehland Port
Discord rp-sat map
Svartmarka Map Port (Svartmarka Map Port SilenceIsFatto/A3-Antistasi-Ultimate#277)
Svartmarka Map Port
Chernarus but WW2
https://steamcommunity.com/sharedfiles/filedetails/?id=1630816076
Svartmarka Winter
Update whiteboard.jpg
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