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v11.1.0 (#306) #4

Merged
merged 2 commits into from
Sep 1, 2024
Merged

v11.1.0 (#306) #4

merged 2 commits into from
Sep 1, 2024

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alexsikorski
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  • Port and MilBuildings

  • roadblocks

  • Update mission.sqm

  • WW2 MilBuildings + Staszow redo

  • update staszow

  • Tobruk update

  • Spearhead Milbuildings

  • Update description.ext

  • Update script_version.hpp

  • Update linked page

  • CWR trader rework

  • Add RU translations for black market

  • Yulakia and Phuoc Tuy whiteboard images

  • Update fn_initVarCommon.sqf

  • Yulakia Fixes

  • switch modern HMG to older model

  • Phuoc Tuy Improvements

more outposts, seaports, another staticMG milbuilding for said areas

Port to AU of Gulfcoast Islands map

  • Update mission.sqm

Added more seaAttackSpawn, seaPatrol, seaSpawn & control markers across the map.

Added a SAM markers to Gasparilla Airbase (airport_1) and Rotonda East (airport_6)

Disabled simulation on multiple entities/buildings.

  • Map Update

ADDED:

  • A military base (milbase_5)
  • One additional outpost (outpost_22) (mightve added another dont remember)
  • Additional 4-6 resource nodes
  • Added buildings to: outpost_19, milbase_2, milbase_3

MODIFIED:

  • Moved locations of two factories (factory_4, factory_5)
  • Fixed a couple of marker names
  • Cleaned up sea markers (reduced/moved)
  • Fix spartan radio backpack

  • Add forbiddenItems checks

  • Update cfgForbiddenItems.hpp

  • Handle nil cost

  • Allow forbidden items to be sold correctly

  • 3AS Update v0.00.48

  • 3AS Update v0.00.48 Arms Dealer

  • Remove testing forbiddenItem

  • Rename saves from AntistasiPlus to AntistasiUltimate

  • Update mission.sqm

Updated building locations in Rassa Airport Military Base to account to default placed helipads

Removed Hide Terrain Object from Rassa Speedway Outpost as well as helipad to make way for default

Deleted Grenadier and Autorifleman lobby roles and in turn slimmed down player slots from 41 to 27.

  • Send chat message when downed

  • Playtest Patch 1

Patch 1 for playtest issue comment

  • Log when vehicle type is unlocked in dealer

  • Replace community HQ with Plus type HQ

  • Save/load revealed zones

  • Remove log message

  • Invader return framework

  • vanilla LL mortar fix

  • Remove template blackMarketStock

  • WW2 Objective Trucks

  • save/load unlocked vehicle types

  • notify when vehicles are unlocked

  • Adjustments + fixes

  • Update trader unlock conditions

  • Update Stringtable.xml

fix ru localization

  • OPTRE and SW gunships + attack UAVs added to spawn pool

  • no vaping in WW2

  • western sahara update 1.1.3

  • western sahara update 1.1.3

  • Update WS_Riv_ION.sqf

  • western sahara update 1.1.3

  • western sahara update 1.1.3

  • western sahara update 1.1.3

  • Update Vanilla_Reb_FIA.sqf

  • Update mission.sqm

Replace Corrections Facility resource node for a outpost node, and added a Seaport south of it.

Hid protruding alignment lights at Rassa Airport.
Hid trees obstructing Onion Airbase's eastern landing strip making landing a little easier.

  • Enable hacking parameter

  • Something to hack

  • Staszow Update Again

  • Update RU translations

  • Delete A3A/addons/launchMissile.sqf

  • blah

  • Update blackMarketDialog.hpp

  • Update fn_blackMarketDialog.sqf

  • bebe

  • Fix Floating Buildings

  • FIXED

  • Display self-revive cooldown in unconscious state

  • Add black market weapons isNil checks

  • Use the _unit variable for consistency

  • FIX for empty space

  • Fix self-revive cooldown doesn't disappear when respawn

  • Using A3A_fnc_customHint instead hintSilent

  • Removed unnecessary code

  • Prevent customHint sound spamming

  • Update A3A/addons/core/Params.hpp

  • make markersImmune a publicVariable

  • update version

  • Update Stringtable.xml

  • Fix duplicate vehicle from conflict resolution

  • Fix the broken marker(marker no more)) + fix for empty category

  • East and West militia factions

  • Fix type array expected string in resourcecheck

  • Update EM guns

  • Update Vanilla.hpp

  • Update GM.hpp

  • Updated militia flags

  • Create GM

  • Update GM.hpp

  • kill mutant mission

  • Smasher mission updates, infestation mission

  • Attack heli for smasher + zombie infestation fix

  • Extra safety checks

  • part 1 ?

  • Smasher fnc restructuring, zombie conquest mission

  • DME, ODST, UNSC, Covenant alternative

  • SOG noinsignia variants

  • finished SOG config

Somevehicles missing, cause there is no way of making their variants(or I didn't found one)

not included in arid due to M26 only being used in Europe near end of war and camo not fitting

  • WW2 Tanks + Armoured Cars UK

Daimler, T17E1 and Valentine to appropriate UK WW2 templates

  • WW2 Tanks + Armoured Cars WEH

added vehicles to IFA and FoW Wehrmacht templates, CSA38 templates already have similar model of the vehicles so no point duplicating

  • WW2 Tanks + Armoured Cars SOV

added vehicles to IFA Soviet templates. NFtS has no need, already has these vehicles

  • Allies Templates

combined UK + USA templates, UK Militia and SF, USA Military and Elite

  • Re-add King Tiger

now with the IS-2 and Pershing possible, the King Tiger should be less OP (RIP UK faction, no heavy for you)

  • SPE v1.1.0, SPE_IFA Templates

Add new vehicles and weapons to SPE_IFA templates

  • Spearhead Standalone Templates

  • fix mistakes

  • C-47 Mega Pack

still need a transport plane so this will have to do. regardless a huge improvement not to need all of IFA3 and CUP Terrains Core

  • Truck and Jeep Nodes

  • Node Seats

  • Update Arms Store

  • Update SPE Vehicle Dealer

  • Mortain Map Port

  • Add M24 Chaffee optional to SPE Templates

https://steamcommunity.com/sharedfiles/filedetails/?id=3301951691 Added to SPE USA and SPE_IFA USA

  • Update mission.sqm

  • Update GM_Reb with new uniforms

Replace 2035 uniforms, backpacks, facewear with GM classes

  • SPE German and French Voices

  • SPEX Boat Support

  • Discord Rich Presence Fixes

fixed issues with discord rich presence and added missing information

  • Update fn_misc_getWorldName.sqf

  • fixxed an oppsie

  • Fix missing ] in SPE/IFA templates

  • Update script_version.hpp

  • fix IFA Pol starting grenade

  • Update CSA_Reb_CZE.sqf

  • misc changes

  • Small fixes

  • added perm - helmetLossSound

  • Readability fix

  • updated builderbox

  • comment out instead of delete

  • Update fn_buildingPlacer.sqf

  • Update A3A/addons/maps/BuildObjectsList.hpp

  • Update A3A/addons/maps/Antistasi_Altis.Altis/mapInfo.hpp

  • Syntax Errors

  • fixed skill issues

  • cDLC Buildable list update

  • PreBuilt interaction place holders

  • Mortain whiteboard

  • Cup LRI Rebel Faction (Cup LRI Rebel Faction SilenceIsFatto/A3-Antistasi-Ultimate#276)

  • Lri fix

  • blacklist update

  • Update A3A/addons/ultimate/config/cfgForbiddenItemsClient.hpp

  • Update A3A/addons/core/Templates/Templates/CUP/CUP_Reb_LRI.sqf

  • Update A3A/addons/core/CfgMarkers.hpp


(at least I think it does that)

  • comment fix

  • change "TARGET" to "AREA" for CM support


trying to add vehiclesPlaneLargeAA and vehiclesPlaneLargeCAS, with intention to be used in all places normal equivalents used, except spawning in hangars

  • more variables

  • planeLoadouts

  • ASF, CAS + CASDive

  • PlaneLoadouts

  • Update EnemyDefaults.sqf

  • CIS and Empire LargeAA and LargeCAS

  • Increase Vulture chance

more entries of Vulture fighter should increase odds of use, as other planes are republic placeholders as only viable for hangars

  • Squashed commit of the following:

commit 37b1f7c
Merge: bd353e4 2b0b806
Author: MaxxLite [email protected]
Date: Wed Aug 21 21:31:56 2024 +0300

Merge pull request #289 from SilenceIsFatto/Maxx

Builder Box Expansion

commit 2b0b806
Author: MaxxLite [email protected]
Date: Wed Aug 21 21:31:24 2024 +0300

PreBuilt interaction place holders

commit 9041e61
Author: MaxxLite [email protected]
Date: Wed Aug 21 17:16:51 2024 +0300

cDLC Buildable list update

commit bd78fd4
Author: MaxxLite [email protected]
Date: Wed Aug 21 09:12:25 2024 +0300

fixed skill issues

commit 7929eed
Merge: 2af1b53 8b36ab1
Author: MaxxLite [email protected]
Date: Tue Aug 20 20:56:25 2024 +0300

General Readability

commit 2af1b53
Author: MaxxLite [email protected]
Date: Tue Aug 20 20:48:38 2024 +0300

Syntax Errors

commit 8b36ab1
Author: MaxxLite [email protected]
Date: Tue Aug 20 20:11:27 2024 +0300

Update A3A/addons/maps/Antistasi_Altis.Altis/mapInfo.hpp

Co-authored-by: Silence <[email protected]>

commit 7c72445
Author: MaxxLite [email protected]
Date: Tue Aug 20 20:10:30 2024 +0300

Update A3A/addons/maps/BuildObjectsList.hpp

Co-authored-by: Silence <[email protected]>

commit 24a0b0f
Author: MaxxLite [email protected]
Date: Tue Aug 20 19:56:42 2024 +0300

Update fn_buildingPlacer.sqf

commit 93a4386
Author: MaxxLite [email protected]
Date: Tue Aug 20 19:55:26 2024 +0300

comment out instead of delete

commit f762249
Author: MaxxLite [email protected]
Date: Tue Aug 20 19:48:17 2024 +0300

updated builderbox
  • 3AS Update

  • Update fn_SUP_airstrike.sqf


Secret Weapons expansion for Flying Legends, arms dealer list

  • Secret Weapons Template Optionals

  • Allies & SPE_IFA FlyingLegends & Secret Weapons Optionals

  • Naval Legends Arms Dealer



Chernarus but WW2
https://steamcommunity.com/sharedfiles/filedetails/?id=1630816076

  • Svartmarka Winter

  • Update whiteboard.jpg


  • Update script_version.hpp

What type of PR is this?

  1. Bug
  2. Change
  3. Enhancement
  4. Miscellaneous

What have you changed and why?

Information:

Please specify which Issue this PR Resolves (If Applicable).

"This PR closes #XXXX!"

Please verify the following.

  1. Have you loaded the mission in LAN host?
  2. Have you loaded the mission on a dedicated server?

Is further testing or are further changes required?

  1. No
  2. Yes (Please provide further detail below.)

How can the changes be tested?

Steps:


Notes:

* Port and MilBuildings

* roadblocks

* Update mission.sqm

* WW2 MilBuildings + Staszow redo

* update staszow

* Tobruk update

* Spearhead Milbuildings

* Update description.ext

* Update script_version.hpp

* Update linked page

* CWR trader rework

* Add RU translations for black market

* Yulakia and Phuoc Tuy whiteboard images

* Update fn_initVarCommon.sqf

* Yulakia Fixes

* switch modern HMG to older model

* Phuoc Tuy Improvements

more outposts, seaports, another staticMG milbuilding for said areas

* fix CWR FIA Mosin Ammo

* add milbase to yulakia

* Disable Towns + Add More Zones

* USSR Flag

* Fix CWRIII weapon stock

* Update cfgTraderAddons.hpp

* Remove non-existent weapon entries

* Continuing SilenceIsFatto#204

* yulakia outpost 29 move flag

* Phuoc Tuy Invader Bases

* Dropdown menu for selection

* Gulfcoast Islands Map

Port to AU of Gulfcoast Islands map

* Update mission.sqm

Added more seaAttackSpawn, seaPatrol, seaSpawn & control markers across the map.

Added a SAM markers to Gasparilla Airbase (airport_1) and Rotonda East (airport_6)

Disabled simulation on multiple entities/buildings.

* Map Update

ADDED:
- A military base (milbase_5)
- One additional outpost (outpost_22) (mightve added another dont remember)
- Additional 4-6 resource nodes
- Added buildings to: outpost_19, milbase_2, milbase_3

 MODIFIED:
- Moved locations of two factories (factory_4, factory_5)
- Fixed a couple of marker names
- Cleaned up sea markers (reduced/moved)

* Fix spartan radio backpack

* Add forbiddenItems checks

* Update cfgForbiddenItems.hpp

* Handle nil cost

* Allow forbidden items to be sold correctly

* 3AS Update v0.00.48

* 3AS Update v0.00.48 Arms Dealer

* Remove testing forbiddenItem

* Rename saves from AntistasiPlus to AntistasiUltimate

* Update mission.sqm

Updated building locations in Rassa Airport Military Base to account to default placed helipads

Removed Hide Terrain Object from Rassa Speedway Outpost as well as helipad to make way for default

Deleted Grenadier and Autorifleman lobby roles and in turn slimmed down player slots from 41 to 27.

* Send chat message when downed

* Playtest Patch 1

Patch 1 for playtest issue comment

* Log when vehicle type is unlocked in dealer

* Replace community HQ with Plus type HQ

* Save/load revealed zones

* Remove log message

* Invader return framework

* vanilla LL mortar fix

* Remove template blackMarketStock

* WW2 Objective Trucks

* save/load unlocked vehicle types

* notify when vehicles are unlocked

* Adjustments + fixes

* Update trader unlock conditions

* Update Stringtable.xml

fix ru localization

* OPTRE and SW gunships + attack UAVs added to spawn pool

* no vaping in WW2

* western sahara update 1.1.3

* western sahara update 1.1.3

* Update WS_Riv_ION.sqf

* western sahara update 1.1.3

* western sahara update 1.1.3

* western sahara update 1.1.3

* Update Vanilla_Reb_FIA.sqf

* Update mission.sqm

Replace Corrections Facility resource node for a outpost node, and added a Seaport south of it.

Hid protruding alignment lights at Rassa Airport.
Hid trees obstructing Onion Airbase's eastern landing strip making landing a little easier.

* Enable hacking parameter

* Something to hack

* Staszow Update Again

* Update RU translations

* Delete A3A/addons/launchMissile.sqf

* blah

* Update blackMarketDialog.hpp

* Update fn_blackMarketDialog.sqf

* bebe

* Fix Floating Buildings

* FIXED

* Display self-revive cooldown in unconscious state

* Add black market weapons isNil checks

* Use the _unit variable for consistency

Co-authored-by: Silence <[email protected]>

* FIX for empty space

* Fix self-revive cooldown doesn't disappear when respawn

* Using A3A_fnc_customHint instead hintSilent

* Removed unnecessary code

* Prevent customHint sound spamming

* Update A3A/addons/core/Params.hpp

Co-authored-by: Silence <[email protected]>

* make markersImmune a publicVariable

* update version

* Update Stringtable.xml

* Fix duplicate vehicle from conflict resolution

* Fix the broken marker(marker no more)) + fix for empty category

* East and West militia factions

* Fix type array expected string in resourcecheck

* Update EM guns

* Update Vanilla.hpp

* Update GM.hpp

* Updated militia flags

* Create GM

* Update GM.hpp

* kill mutant mission

* Smasher mission updates, infestation mission

* Attack heli for smasher + zombie infestation fix

* Extra safety checks

* part 1 ?

* Smasher fnc restructuring, zombie conquest mission

* DME, ODST, UNSC, Covenant alternative

* SOG noinsignia variants

* finished SOG config

Somevehicles missing, cause there is no way of making their variants(or I didn't found one)

* Extra checks for unlocked vehicles

* Update fn_resourcecheck.sqf

* Ability to donate less than 250

* Attack on return

* OPFOR insurrectionist faction

* A little update to SOG and SPE

* Add default sell price for rival vehicles

* spe cargo and nodes

* Create CSLA

* working version

* Fix misplaced commas

* Update A3A/addons/core/Templates/Templates/Vanilla/Vanilla_Riv_Remnants.sqf

Co-authored-by: Silence <[email protected]>

* Update A3A/addons/core/Templates/Templates/Vanilla/Vanilla_Riv_Remnants.sqf

Co-authored-by: Silence <[email protected]>

* Update A3A/addons/core/Templates/Templates/Vanilla/Vanilla_AI_NATO_Temperate.sqf

Co-authored-by: Silence <[email protected]>

* Update CSLA_Riv_Separatists.sqf

* Update conditions (+ vehicles) (SilenceIsFatto#264)

* Update infestation and conquest zombie mission (SilenceIsFatto#265)

* Update infestation and conquest mission

* GC update

* Update fn_spawnZombieWaves.sqf

* Missing comma fix

* Replace USA vehicles in CUP BAF templates (SilenceIsFatto#268)

* Replace USA vehicles

* whoops, got them backwards lol

* Fix wrong return from getOrDefault in fn_createAIAirplane.sqf (SilenceIsFatto#269)

* Fix wrong return from getOrDefault

* More default return fixes

* M26 Pershing to USA WW2 Templates

not included in arid due to M26 only being used in Europe near end of war and camo not fitting

* WW2 Tanks + Armoured Cars UK

Daimler, T17E1 and Valentine to appropriate UK WW2 templates

* WW2 Tanks + Armoured Cars WEH

added vehicles to IFA and FoW Wehrmacht templates, CSA38 templates already have similar model of the vehicles so no point duplicating

* WW2 Tanks + Armoured Cars SOV

added vehicles to IFA Soviet templates. NFtS has no need, already has these vehicles

* Allies Templates

combined UK + USA templates, UK Militia and SF, USA Military and Elite

* Re-add King Tiger

now with the IS-2 and Pershing possible, the King Tiger should be less OP (RIP UK faction, no heavy for you)

* SPE v1.1.0, SPE_IFA Templates

Add new vehicles and weapons to SPE_IFA templates

* Spearhead Standalone Templates

* fix mistakes

* C-47 Mega Pack

still need a transport plane so this will have to do.
regardless a huge improvement not to need all of IFA3 and CUP Terrains Core

* Truck and Jeep Nodes

* Node Seats

* Update Arms Store

* Update SPE Vehicle Dealer

* Mortain Map Port

* Add M24 Chaffee optional to SPE Templates

https://steamcommunity.com/sharedfiles/filedetails/?id=3301951691
Added to SPE USA and SPE_IFA USA

* Update mission.sqm

* Update GM_Reb with new uniforms

Replace 2035 uniforms, backpacks, facewear with GM classes

* SPE German and French Voices

* SPEX Boat Support

* Discord Rich Presence Fixes

fixed issues with discord rich presence and added missing information

* Update fn_misc_getWorldName.sqf

* fixxed an oppsie

* Fix missing ] in SPE/IFA templates

* Update script_version.hpp

* fix IFA Pol starting grenade

* Update CSA_Reb_CZE.sqf

* misc changes

* Small fixes

* added perm - helmetLossSound

* Readability fix

* updated builderbox

* comment out instead of delete

* Update fn_buildingPlacer.sqf

* Update A3A/addons/maps/BuildObjectsList.hpp

Co-authored-by: Silence <[email protected]>

* Update A3A/addons/maps/Antistasi_Altis.Altis/mapInfo.hpp

Co-authored-by: Silence <[email protected]>

* Syntax Errors

* fixed skill issues

* cDLC Buildable list update

* PreBuilt interaction place holders

* Mortain whiteboard

* Cup LRI Rebel Faction (SilenceIsFatto#276)

* Lri fix

* blacklist update

* Update A3A/addons/ultimate/config/cfgForbiddenItemsClient.hpp

Co-authored-by: Silence <[email protected]>

* Update A3A/addons/core/Templates/Templates/CUP/CUP_Reb_LRI.sqf

* Update A3A/addons/core/CfgMarkers.hpp

---------

Co-authored-by: Silence <[email protected]>

* Fix for spectrum device hacking working only for JIP & and cruise missile only in unfair (SilenceIsFatto#278)

* fix for spectrum device hacking JIP

* spawn cruise missile only at war level 6 and higher

* cruise missile in unfair supports

* Update A3A/addons/core/functions/Supports/fn_SUP_cruiseMissileAvailable.sqf

Co-authored-by: Silence <[email protected]>

* Increase of probability of cruisemissile support

(at least I think it does that)

* comment fix

* change "TARGET" to "AREA" for CM support

---------

Co-authored-by: Silence <[email protected]>

* Vehicles spawn logic (SilenceIsFatto#281)

* airbase spawn logic

* Uncomment retaliatory minefields

* vehicles basic to outpost spawn pool

* more vehicle types for patrol

* enable vn dynamic music NEEDS TESTING

* fix

* Pulau map port (SilenceIsFatto#284)

* Pulau Map Port

* Fix HBarrier Bunkers/Towers

* CW Additional Planes (LargeCAS and LargeAA) (SilenceIsFatto#288)

* Initial figuring out of adding new category

trying to add vehiclesPlaneLargeAA and vehiclesPlaneLargeCAS, with intention to be used in all places normal equivalents used, except spawning in hangars

* more variables

* planeLoadouts

* ASF, CAS + CASDive

* PlaneLoadouts

* Update EnemyDefaults.sqf

* CIS and Empire LargeAA and LargeCAS

* Increase Vulture chance

more entries of Vulture fighter should increase odds of use, as other planes are republic placeholders as only viable for hangars

* Squashed commit of the following:

commit 37b1f7c
Merge: bd353e4 2b0b806
Author: MaxxLite <[email protected]>
Date:   Wed Aug 21 21:31:56 2024 +0300

    Merge pull request SilenceIsFatto#289 from SilenceIsFatto/Maxx

    Builder Box Expansion

commit 2b0b806
Author: MaxxLite <[email protected]>
Date:   Wed Aug 21 21:31:24 2024 +0300

    PreBuilt interaction place holders

commit 9041e61
Author: MaxxLite <[email protected]>
Date:   Wed Aug 21 17:16:51 2024 +0300

    cDLC Buildable list update

commit bd78fd4
Author: MaxxLite <[email protected]>
Date:   Wed Aug 21 09:12:25 2024 +0300

    fixed skill issues

commit 7929eed
Merge: 2af1b53 8b36ab1
Author: MaxxLite <[email protected]>
Date:   Tue Aug 20 20:56:25 2024 +0300

    General Readability

commit 2af1b53
Author: MaxxLite <[email protected]>
Date:   Tue Aug 20 20:48:38 2024 +0300

    Syntax Errors

commit 8b36ab1
Author: MaxxLite <[email protected]>
Date:   Tue Aug 20 20:11:27 2024 +0300

    Update A3A/addons/maps/Antistasi_Altis.Altis/mapInfo.hpp

    Co-authored-by: Silence <[email protected]>

commit 7c72445
Author: MaxxLite <[email protected]>
Date:   Tue Aug 20 20:10:30 2024 +0300

    Update A3A/addons/maps/BuildObjectsList.hpp

    Co-authored-by: Silence <[email protected]>

commit 24a0b0f
Author: MaxxLite <[email protected]>
Date:   Tue Aug 20 19:56:42 2024 +0300

    Update fn_buildingPlacer.sqf

commit 93a4386
Author: MaxxLite <[email protected]>
Date:   Tue Aug 20 19:55:26 2024 +0300

    comment out instead of delete

commit f762249
Author: MaxxLite <[email protected]>
Date:   Tue Aug 20 19:48:17 2024 +0300

    updated builderbox

* 3AS Update

* Update fn_SUP_airstrike.sqf

---------

Co-authored-by: Silence <[email protected]>

* Flying Legends  (SilenceIsFatto#292)

* Flying Legends Vehicle Dealer

* Flying Legends WEH Template Updates

* Update CSA_AI_WEH_Arid.sqf

* Flying Legends SOV

* Flying Legends UK

* Flying Legends USA

* USA Cont

* Flying Legends Allies

* Secret Weapons Arms Dealer

Secret Weapons expansion for Flying Legends, arms dealer list

* Secret Weapons Template Optionals

* Allies & SPE_IFA FlyingLegends & Secret Weapons Optionals

* Naval Legends Arms Dealer

---------

Co-authored-by: Silence <[email protected]>

* Madrigal City enrichment (SilenceIsFatto#294)

* auto return leader role (SilenceIsFatto#298)

* Mehland Port (SilenceIsFatto#304)

* Mehland Port

* Discord rp-sat map

---------

Co-authored-by: MaxxLite <[email protected]>
Co-authored-by: Silence <[email protected]>

* Svartmarka Map Port (SilenceIsFatto#277)

* Svartmarka Map Port

Chernarus but WW2
https://steamcommunity.com/sharedfiles/filedetails/?id=1630816076

* Svartmarka Winter

* Update whiteboard.jpg

---------

Co-authored-by: Silence <[email protected]>

* Update script_version.hpp

---------

Co-authored-by: stutpip123 <[email protected]>
Co-authored-by: traditional <[email protected]>
Co-authored-by: traditional <[email protected]>
Co-authored-by: Antistasi Ultimate Community Bot <[email protected]>
Co-authored-by: wersal454 <[email protected]>
Co-authored-by: staysane0 <[email protected]>
Co-authored-by: dayrain <[email protected]>
Co-authored-by: vasbyt <[email protected]>
Co-authored-by: MaxxLite <[email protected]>
@alexsikorski alexsikorski self-assigned this Sep 1, 2024
@alexsikorski alexsikorski merged commit 03516be into Superstasi-stable Sep 1, 2024
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2 participants