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This repository has been archived by the owner on Mar 21, 2023. It is now read-only.

Releases: OttCS/GravityShade

22.1.16: January Release Pt. 2

16 Jan 05:54
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Major Changes

Emissive Nether Ores have been added, similar to standard overworld emissive ores.

Performance optimized fixed shadows: Shadows don't move throughout the day and are based on the skylight value. INCREDIBLE performance in skylit dimensions, almost 0 impact.

Spider, Enderman, and Magma Cube eyes are now emissive.

Water has "foam" as part of the normal bumping process.

Metallic Reflections are implemented: chest latches and rail (metallic parts?) are reflective.

Adaptive normal bumping for better performance on higher render distances.

A custom tonemapping function has been implemented, called the FilmicLum ToneMap. Curves based on true luminosity instead of linear RGB values, and desaturates the more intense of a curve is used (typically reflects how human vision is almost black and hite in very low light).

Minor Changes

Rain's performance impact on overworld skylighting has been reduced.

Blocklight color has been changed to slightly more neutral, still warm.

Added support for the blindness effect, just makes the fog start at the player and be completely opaque 16 blocks from the player. (Support in advance for the deep dark update!)

Bug Fixes

Error found and fixed that caused a fatal error when entering non-overworld dimensions.

Fixed lightning entityID check so that it is emissive instead of being recolored.

Tonemapping bug fixed where required functions could be unavailable.

22.1.5

06 Jan 03:36
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TAA has been added, a speedier implementation than Sildur's. (Work in progress)
My own CustomACES tonemap has been implemented! ACES made things far too bright, the CustomACES implementation brightens things up with a filmic feel while still keeping smaller details. Feel free to turn this off if it's not your cup of tea, the world lighting has been adjusted to look great without it.
Shadowmapping overhaul! Performance and quality have been improved, now affects skylighting on blocks.
World lighting has been changed/improved to work with the new shadow system.
Reflections have been improved and added back in from the DEV build (still a work-in-progress for performance).

21.12.14

15 Dec 19:55
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Completely revamped for Minecraft JE 1.18.1 and IRIS Shaders! A lot has changed on the shader front for minecraft since 1.16.5, so a fresh start was desperately needed. Thanks for supporting GravityShade!