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update logic in transitionImageLayout to use the right subresource aspect #371

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@5quinque 5quinque commented Dec 6, 2023

Based of this comment: https://vulkan-tutorial.com/Depth_buffering#comment-6139270631

The updated subresource aspect definition is missing that is given in the code block in this section.

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5quinque commented Dec 6, 2023

I'm not sure if you do this, it also makes sense to include the transitionImageLayout call in the createDepthResources function? And the other suggested changes under this subheader?

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