Releases: PanosK92/SpartanEngine
Releases · PanosK92/SpartanEngine
Development Build
Commits
- c1cabaa: [rendering] overhaul in how transparent surfaces are renderered, they now have zero instablity and the refraction comes from a 4K source. Also FSR 3.1 no longer requires and masks as we renderer transparent at full resolution (Panos Karabelas)
- 1902e59: [depth of field] fixed an oultine bug (Panos Karabelas)
- 4b46107: [d3d12] build fix (Panos Karabelas)