Skip to content

Releases: PanosK92/SpartanEngine

Development Build

18 Sep 09:14
Compare
Choose a tag to compare
Development Build Pre-release
Pre-release

Commits

  • c1cabaa: [rendering] overhaul in how transparent surfaces are renderered, they now have zero instablity and the refraction comes from a 4K source. Also FSR 3.1 no longer requires and masks as we renderer transparent at full resolution (Panos Karabelas)
  • 1902e59: [depth of field] fixed an oultine bug (Panos Karabelas)
  • 4b46107: [d3d12] build fix (Panos Karabelas)