Pass through packets in config state #1326
Merged
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Since 1.20.5 there's an additional "handshake" when the client enters the configuration state.
If there's no connection in flight, the
play:serverbound/minecraft:configuration_acknowledged
emitted by the client isn't passed through to the backend server. This means the backend server won't start sending the rest of the registry data to the client, thus the client ends up in an infinite "Reconfiguring... " screen.In 99% of normal use cases there will be a connection in flight, but I sadly ran into a case where there wasn't a connection in flight. This PR solves this issue by just passing through the packet if there's no connection in flight.