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Add initial docs for Entity Pathfinders and Mob Goal API #289
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this needs notes on how vanilla selects which goals to activate and prolly some more caveats on how pathfinding works from somebody who actually uses the pathfinder, iirc it can ge all kinda wonky to call moveTo every tick. |
@Override | ||
public void stop() { | ||
// This is called when the goal stops. In this case, we just send a message to the player. | ||
player.sendMessage(text("I Stopped following you!")); |
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player.sendMessage(text("I Stopped following you!")); | |
player.sendMessage(text("I stopped following you!")); |
boolean success = pathfinder.moveTo(player.getLocation()); | ||
``` | ||
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If we want to access the current Path for the cow, we can call `getCurrentPath()` on the pathfinder: |
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If we want to access the current Path for the cow, we can call `getCurrentPath()` on the pathfinder: | |
If we want to access the current path for the cow, we can call `getCurrentPath()` on the pathfinder: |
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## Stopping the Pathfinder | ||
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You can call `stopPathfinding()` on the pathfinder to stop the pathfinder. This will stop the pathfinder and clear the |
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This seems a bit redundant
@@ -0,0 +1,126 @@ | |||
--- | |||
slug: /dev/mob-goals | |||
description: A guide to the PDC API for storing data. |
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This is wrong
} | ||
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@Override | ||
public @NotNull GoalKey<Camel> getKey() { |
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I think you can remove the NotNull annotations it's better to assume types are not null by default
I have not extensively used either of these API's in the past, however these seem to work