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Improved brigadier documentation #436

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213e7a0
Added note that the docs are incomplete
Hinterhaeltiger Jun 25, 2024
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added more documentation for brigadier arguments
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further explaination about arguments
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Merge pull request #1 from PaperMC/main
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further explaination about arguments
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Further explanation about arguments
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Update docs/paper/dev/api/command-api/arguments.mdx
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1 change: 1 addition & 0 deletions _redirects
Original file line number Diff line number Diff line change
Expand Up @@ -7,3 +7,4 @@
/paper/per-world-configuration /paper/configuration
/paper/configuration /paper/reference/configuration
/paper/reference/vanilla-command-permissions /paper/reference/permissions
/paper/dev/commands /paper/dev/commands-api/commands
7 changes: 6 additions & 1 deletion config/sidebar.paper.ts
Original file line number Diff line number Diff line change
Expand Up @@ -125,6 +125,12 @@ const paper: SidebarsConfig = {
"dev/api/event-api/chat-event",
],
},
{
type: "category",
label: "Brigadier Command API",
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collapsed: true,
items: ["dev/api/commands-api/commands", "dev/api/commands-api/arguments"],
},
{
type: "category",
label: "Entity API",
Expand All @@ -143,7 +149,6 @@ const paper: SidebarsConfig = {
},
"dev/api/pdc",
"dev/api/custom-inventory-holder",
"dev/api/commands",
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"dev/api/scheduler",
"dev/api/plugin-messaging",
"dev/api/plugin-configs",
Expand Down
186 changes: 186 additions & 0 deletions docs/paper/dev/api/commands-api/arguments.mdx
Original file line number Diff line number Diff line change
@@ -0,0 +1,186 @@
---
slug: /dev/commands-api/arguments
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description: A guide to Paper's Brigadier command API.
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---

# Arguments

Argumenttypes are datatypes that we can use instead of strings.
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:::danger[Experimental]

Paper's command system is still experimental and may change in the future.

:::

## Basic usage of arguments
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You can add arguments to a command by doing the following:
```java title="YourPluginClass.java"
public class YourPluginClass extends JavaPlugin {
@Override
public void onEnable() {
LifecycleEventManager<Plugin> manager = this.getLifecycleManager();
manager.registerEventHandler(LifecycleEvents.COMMANDS, event -> {
final Commands commands = event.registrar();
commands.register(
Commands.literal("enchantmentargumentcommand")
.then(
Commands.argument("enchantmentargument", ArgumentTypes.resource(RegistryKey.ENCHANTMENT))
.executes(ctx -> {
ctx.getSource().getSender().sendPlainMessage(
ctx.getArgument("enchantmentargument", Enchantment.class).getKey().asString()
);
return Command.SINGLE_SUCCESS;
})
).build()
);
});
}
}
```

This command has one argument of the `Enchantment` datatype. When the command is executed, the command
sender will get a message containing the key of the enchantment they selected.

## Advantage over string-based arguments

- Direct conversion to usable type
- Client-side error handling
- Custom types
- Non alphanumerical sorting

## Enchantment types
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By default, you can use [registries](../registries) to get simple argument types like
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blocks, items, potions and many more. In the example above, we used the Enchantment
Argument type but there are many others:
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### Predefined types (Registry)

| Registry key name | Return datatype class | Description |
|---------------------|-----------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| GAME_EVENT | GameEvent | Events in the game (eating, flying with an elytra etc.) |
| STRUCTURE_TYPE | StructureType | [Structures](https://minecraft.wiki/w/Structure#Overworld)
| INSTRUMENT | CraftMusicInstrument | [Note block instrument](https://minecraft.wiki/w/Note_Block) |
| ENCHANTMENT | Enchantment | [Enchantment type](https://minecraft.wiki/w/Enchanting#Summary_of_enchantments) |
| MOB_EFFECT | PotionEffectType | [Potion effect](https://minecraft.wiki/w/Effect#List) |
| BLOCK | BlockType | [Block type - not modifiable](https://minecraft.wiki/w/Block#List_of_blocks) |
| ITEM | ItemType | [Item type - not modifiable](https://minecraft.wiki/w/Item#List_of_items) |
| BIOME | Biome | [Biome type](https://minecraft.wiki/w/Biome#Biome_types) |
| TRIM_MATERIAL | TrimMaterial | [Materials used to trim armor](https://minecraft.wiki/w/Smithing#Material) |
| TRIM_PATTERN | TrimPattern | [Trim patterns](https://minecraft.wiki/w/Smithing#Trimming) |
| DAMAGE_TYPE | DamageType | [All types of damage dealt to an entity](https://minecraft.wiki/w/Damage_type) |
| WOLF_VARIANT | Wolf.Variant | [Wolf variants since 1.20.5](https://minecraft.wiki/w/Wolf#Variants) |
| PAINTING_VARIANT | Art | [All paintings](https://minecraft.wiki/w/Painting#Canvases) |
| ATTRIBUTE | Attribute | [Entity attribute](https://minecraft.wiki/w/Attribute) |
| BANNER_PATTERN | PatternType | [Armor Pattern type](https://minecraft.wiki/w/Banner_Pattern#Variants) |
| CAT_VARIANT | Cat.Type | [Cat variants](https://minecraft.wiki/w/Cat#Appearance) |
| ENTITY_TYPE | EntityType | [Every entity type](https://minecraft.wiki/w/Entity#Types_of_entities) |
| PARTICLE_TYPE | Particle | [Every particle type](https://minecraft.wiki/w/Particles_(Java_Edition)#Types_of_particles) |
| POTION | PotionType | [Every potion type](https://minecraft.wiki/w/Potion#Effect_potions) |
| SOUND_EVENT | Sound | [Events that trigger sound effects](https://minecraft.wiki/w/Sounds.json#Sound_events) |
| VILLAGER_PROFESSION | Villager.Profession | [Villager professions](https://minecraft.wiki/w/Villager#Professions) |
| VILLAGER_TYPE | Villager.Type | [Villager biome specific type](https://minecraft.wiki/w/Villager#Professions) |
| MEMORY_MODULE_TYPE | MemoryKey | Keys for saving per-entity data |
| FROG_VARIANT | Frog.Variant | [Frog variants](https://minecraft.wiki/w/Frog) |
| MAP_DECORATION_TYPE | MapCursor.Type | [Types of sprites displayed on a map](https://minecraft.wiki/w/Map#Map_icons) |
| FLUID | Fluid | [Fluid types](https://minecraft.wiki/w/Fluid)

Brigadier itself also specifies many argument types. For more information on them, see <Javadoc name={"io.papermc.paper.command.brigadier.argument.ArgumentTypes"}>LifecycleEventManager</Javadoc>
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### Custom types

Custom arguments can be created by implementing the <Javadoc name={"io.papermc.paper.command.brigadier.argument.CustomArgumentType"}>CustomArgumentType</Javadoc>
interface.

Now, lets say that we want to implement a command which lets you order ice cream. For that,
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we add an enum that specifies all available values for our custom type.

```java
public enum IceCreamType {
VANILLA,
CHOCOLATE,
STRAWBERRY,
MINT,
COOKIES
}
```
Now, we have to define the argument itself. We do this by implementing the <Javadoc name={"io.papermc.paper.command.brigadier.argument.CustomArgumentType$Converted"}>CustomArgumentType.Converted</Javadoc> interface:

```java
public class IceCreamTypeArgument implements CustomArgumentType.Converted<IceCreamType, String> {

@Override
public @NotNull IceCreamType convert(String nativeType) throws CommandSyntaxException {
try {
return IceCreamType.valueOf(nativeType.toUpperCase());
} catch (Exception e) {
Message message = MessageComponentSerializer.message().serialize(Component.text("Invalid flavor %s!".formatted(nativeType), NamedTextColor.RED));

throw new CommandSyntaxException(new SimpleCommandExceptionType(message), message);
}
}

@Override
public @NotNull ArgumentType<String> getNativeType() {
return StringArgumentType.word();
}

@Override
public <S> CompletableFuture<Suggestions> listSuggestions(CommandContext<S> context, SuggestionsBuilder builder) {
for (IceCreamType flavor : IceCreamType.values()) {
builder.suggest(flavor.name(), MessageComponentSerializer.message().serialize(Component.text("look at this cool green tooltip!", NamedTextColor.GREEN)));
}

return CompletableFuture.completedFuture(
builder.build()
);
}
}
```

That's a lot of code, so let's start from the top. We implemented the <Javadoc name={"io.papermc.paper.command.brigadier.argument.CustomArgumentType$Converted"}>CustomArgumentType.Converted</Javadoc>
interface. This interface takes two type arguments: our custom enum, T, and a type that is native to
Minecraft, such as String, Integer, etc., called N. The native type exists so that the client can use
the input data, as it doesn't know what our custom `IceCreamType` is.

The first method called `convert()` converts the native type (in this case `String`)
into our own custom type called `IceCreamType`, as the name suggests. This is so we
can keep using our custom type internally. If we wouldn't do that, there would be no point in using a
custom type. If the specified input isn't found in our enum of available flavors, we
output an error.

The second method called `getNativeType()` returns the type of string that our command argument uses.
In our case, we're using a single word, so we return `StringArgumentType.word()`.

In the last method, `listSuggestions()`, we return `CompletableFuture<Suggestions>` so that the client
can suggest all available options. We can even add tooltips to the suggestions to explain them in greater
detail.

As a last step, we need to register the Command:
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```java
public void onEnable() {
LifecycleEventManager manager = this.getLifecycleManager();
manager.registerEventHandler(LifecycleEvents.COMMANDS, event -> {
final Commands commands = event.registrar();
commands.register(Commands.literal("ordericecream")
.then(
Commands.argument("flavor", new IceCreamTypeArgument()).executes((commandContext -> {
IceCreamType argumentResponse = commandContext.getArgument("flavor", IceCreamType.class);
commandContext.getSource().getSender().sendMessage(Component.text("You ordered: " + argumentResponse));
return 1;
}))
).build()
);
});
}
```

Now that we have registered the command, we can execute it ingame:
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![command with suggestions](./assets/icecreamargument.gif)
Look, we can even see our tooltip and if we execute the command, we get the message we specified
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![executed command](./assets/command-executed.gif)
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Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
---
slug: /dev/commands
slug: /dev/commands-api/commands
description: A guide to Paper's Brigadier command API.
---

# Command API
# Commands

Paper's command system is built on top of Minecraft's Brigadier command system. This system is a
powerful and flexible way to define commands and arguments.
Expand All @@ -19,7 +19,7 @@ Paper's command system is still experimental and may change in the future.
:::note

This uses the <Javadoc name={"io.papermc.paper.plugin.lifecycle.event.LifecycleEventManager"}>LifecycleEventManager</Javadoc>
to register the command. See the [Lifecycle Events](./lifecycle.mdx) page for more information.
to register the command. See the [Lifecycle Events](../lifecycle.mdx) page for more information.

:::

Expand Down Expand Up @@ -109,21 +109,6 @@ class FunCommand implements BasicCommand {
}
```

## Arguments

### Built-in arguments

Vanilla has lots of built-in arguments that the client also supports. These can provide better
syntax and error-checking before even executing the commands. <Javadoc name={"io.papermc.paper.command.brigadier.argument.ArgumentTypes"}>ArgumentTypes</Javadoc>
has all the argument types available to the API.

For now, you can find specific examples of arguments, among other things, on the [Fabric Wiki](https://fabricmc.net/wiki/tutorial:commands).

### Custom arguments

Custom arguments can be created by implementing the <Javadoc name={"io.papermc.paper.command.brigadier.argument.CustomArgumentType"}>CustomArgumentType</Javadoc>
interface. See the Javadocs for more information on how they work.

## Lifecycle

Commands are not just registered once at the start, but anytime a reload happens. This can be
Expand Down
2 changes: 1 addition & 1 deletion docs/paper/dev/getting-started/paper-plugins.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -187,7 +187,7 @@ See [declaring dependencies](#dependency-declaration) for more information on ho
### Commands
Paper plugins do not use the `commands` field to register commands. This means that you do not need to include all
of your commands in the `paper-plugin.yml` file. Instead, you can register commands using the
[Brigadier Command API](../api/commands.mdx).
[Brigadier Command API](../api/commands-api/commands.mdx).

### Cyclic plugin loading

Expand Down