fix issue #8259 - rupture applying multiple times #8320
+4
−4
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Fixes #8259 .
Description of the problem being solved:
The global Rupture debuff was not previously not assigned an effect name. Because of that, multiple instances were allowed to apply, as they had different active skills as their source.
I just assigned an effect name, which caused the standard mergeBuff / match functions to be able to properly identify duplicates and only apply the highest values instead.
Steps taken to verify a working solution:
Link to a build that showcases this PR:
https://pobb.in/70IX7nLOCxOZ
Before screenshot:
After screenshot: