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Alfagun74 committed Mar 10, 2024
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### GameVault Backend: SIGILL / Illegal Instruction (Core Dumped)

Phew. Tough one. Apologies, but your CPU is too dated to run the official gamevault-backend image. The reason is that [our image Compression library "sharp" relies on another library called "libvips," which only functions on processors built after ~2011](https://github.com/lovell/sharp/issues/3743), supporting the AVX and SSE 4.2 Instruction set. We've already encountered a couple users facing this issue. Despite countless hours of analysis and debugging, we attempted almost everything to enable the code to run on both older and newer hardware, even considering switching to another library. Unfortunately, we found ourselves at a dilemma. We had to choose between removing server-side image compression for everyone or officially discontinuing support for older hardware. We conducted a poll, and the results were clear: official support for old hardware should be discontinued. We reached out to the community, urging them to maintain an active fork of gamevault backend with compression completely removed. You can find it [here](lincense-contribute.md#gamevault-backend).
Phew. Tough one. Apologies, but your CPU is too dated to run the official gamevault-backend image. The reason is that [our image Compression library "sharp" relies on another library called "libvips," which only functions on processors built after ~2011](https://github.com/lovell/sharp/issues/3743), supporting the AVX and SSE 4.2 Instruction set. We've already encountered a couple users facing this issue. Despite countless hours of analysis and debugging, we attempted almost everything to enable the code to run on both older and newer hardware, even considering switching to another library. Unfortunately, we found ourselves at a dilemma. We had to choose between removing server-side image compression for everyone or officially discontinuing support for older hardware. We conducted a poll, and the results were clear: official support for old hardware should be discontinued. We reached out to the community, urging them to maintain an active fork of gamevault backend with compression completely removed. You can find it [here](license-contribute.md#gamevault-backend).

If you discover a solution that works for both older and newer hardware, we welcome a PR for this problem.

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