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A modification of Box2D-lite with fixed-point numbers that can simulate multiple rigid bodies with collisions on the Arduboy.

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ArduBox2D-lite

A modification of Box2D-lite with fixed-point numbers that can simulate multiple rigid bodies with collisions on the Arduboy.

At the moment this is a proof of concept. I havent seen a true 2D physics sim for the Arduboy (or any arduino micro) that supports everyhting that Box2D-lite does. I hope this can change that.

Shortest demo:

VID_20230109_155120.mp4

What is this?
This is a program for the Arduboy and other small micros that simulates the physics of multiple rigid bodies in 2D space. Complete with complex collisions! It is a modification of Box2D-lite that uses Pharap's FixedPointsArduino library in place of all the floating point operations.

How?
I wish I knew... Im not a CS major. I just like physics. I did a CTRL+F for all instances of the word "float" and replaced them with "SQ7x8". I then spent a few hours fixing all the errors the compiler was throwing. Most of which were due to the lack of standard C++ libraries like <map> and <vector>. Adding mike-matera's ArduinoSTL library solved most of these. I was able to render about a dozen rigid bodies, but crashes happen if there are too many collisions.

This was initially done in the Arduino IDE v1.8.19 with libraries available in the Library Manager.

Info:
Everything in the Box2D-lite library is still here except for "joints". I was fighting with space constraints of the ATMEGA32u4 prior to moving to fixed point math.

No optimizations have been made as of the initial release. This is a simple adaption of Demo4 in the Box2D-lite sample program. Other demos not involving joints should still work as well. Visit the original Box2D-lite repository for more info. Feel free to contrbute to this project futrher.

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A modification of Box2D-lite with fixed-point numbers that can simulate multiple rigid bodies with collisions on the Arduboy.

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