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C++ Raytracer that supports refractions, reflections, soft shadows, triangle meshes, diffuse lighting, etc.

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C++ Raytracer

My C++ Raytracer that supports total-internal-refraction, reflections, soft shadows, triangle meshes, diffuse lighting, anti-aliasing, etc. Feel free to use!

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Render time : approximately 4 minutes. Default 25 rays per pixel.

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C++ Raytracer that supports refractions, reflections, soft shadows, triangle meshes, diffuse lighting, etc.

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