Fix Storm code generation from USD PreviewSurface for GLSL bindings to primvars #1863
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Description of Change(s)
Fix code generation for GLSL bindings to primvars. This type of binding was missing the definition of HdGetScalar_name to call HdGet_name.
I'm fairly out of my depth with this change, so I'm not sure if this is the right approach. But in the specific case of opacity reported in issue #1862, this change fixes the code generation and the material works as expected.
Fixes Issue(s)
Storm shader compile error with a primvar reader connected to opacity #1862
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