You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Usdview rendering with Storm outputs a shader compiler error when loading an asset with a USD Preview Surface material with a Primvar Reader prim connected to the opacity input of the material. This seems to be a regression as the same material works in USD 21.11, but produces an error in USD 22.05.
Steps to Reproduce
Open the attached asset in usdview 22.05: torus.zip
Error is printed to terminal, and the material doesn't display properly (the torus should be green). The error message looks like:
Error in 'pxrInternal_v0_22__pxrReserved__::HdSt_DrawBatch::_GetDrawingP
rogram' at line 279 in file F:\dev_tools\src\usd\usd-22.05\USD-py3.9\pxr\imaging
\hdSt\drawBatch.cpp : 'Failed to compile shader for prim /torus1/mesh_0.'
Package Versions
22.05
The text was updated successfully, but these errors were encountered:
Description of Issue
Usdview rendering with Storm outputs a shader compiler error when loading an asset with a USD Preview Surface material with a Primvar Reader prim connected to the opacity input of the material. This seems to be a regression as the same material works in USD 21.11, but produces an error in USD 22.05.
Steps to Reproduce
torus.zip
Package Versions
22.05
The text was updated successfully, but these errors were encountered: