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HdSceneDelegate::GetInstanceCategories() returns wrong number of entries (and seemingly bogus data when lightlinking is present) when used with nested instanceable references.
Steps to Reproduce
Sublayer and render using provided .usda file
In Sync() of the inner prototype mesh, invoke HdSceneDelegate::GetInstanceCategories(), and note that the number of entries of the returned array is different from the actual number of instances. (the instance mapping from HdSceneDelegate::GetInstanceIndices() will map to out of bounds)
Package Versions
Reproducible in 22.05 (haven't tested other versions)
Description of Issue
HdSceneDelegate::GetInstanceCategories() returns wrong number of entries (and seemingly bogus data when lightlinking is present) when used with nested instanceable references.
Steps to Reproduce
Package Versions
Reproducible in 22.05 (haven't tested other versions)
instancecategories.zip
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