TPFramework allows you to easily start writing game in C#
- TPAchievement - Create custom achievements
- TPPersistence - Save and Load game in few lines
- TPCollections - Performant temporary or not collections
- TPExtensions - Library contains a lot common methods
- TPObjectPool - Increase performance with object pooling
- TPInventory - Implement an Inventory system in your game fast
- TPAttribute - Create attributes and modify them freely
- TPRandom - Probability, random functions
- TPMath - Math library
- Make sure you use at least .NET Framework 4.6
See our wiki for documentation.
See our wiki for documentation to see API with examples.
You can freely contribute with us! Report issues and make pull requests to help us improve this project.
Please read CONTRIBUTING.md for details on contributing.
- Tomasz Piowczyk - The Creator
See also the list of contributors who participated in this project.
This project is licensed under the MIT License - see the LICENSE.md file for details.