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The GetCard function is just part of a macro used to create other Lua functions like GetCardLevelFromCode. It's not a real function by itself and doesn't exist in Lua.
High Priority
High Priority
Auxiliary.AddEREquipLimit
Auxiliary.EquipAndLimitRegister
Auxiliary.EquipOperation
aux.GrouptoCardid
Auxiliary.NormalSummonTarget
Auxiliary.NormalSummonOperation
Auxiliary.NormalSetOperation
aux.FunctionWithNamedArgs
Auxiliary.selfbanishcost
Auxiliary.GetCoinCountFromEv
Auxiliary.GetCoinHeadsFromEv
Auxiliary.GetCoinTailsFromEv
Auxiliary.GetDiceCountSelfFromEv
Auxiliary.GetDiceCountOppoFromEv
Auxiliary.CheckUnionEquip
Debug.PrintStacktrace
Debug.CardToStringWrapper
Debug.CardToString
Duel.GetAliasFromCode
Duel.GetTypeFromCode
Duel.GetLevelFromCode
Duel.GetAttributeFromCode
Duel.GetRaceFromCode
Duel.GetAttackFromCode
Duel.GetDefenseFromCode
Duel.GetRscaleFromCode
Duel.GetLscaleFromCode
Duel.GetLinkMarkerFromCode
Effect.RestoreCountLimit
CARD_ANCIENT_GEAR_GOLEM
CARD_BUSTER_BLADER
CARD_CLEAR_WORLD
CARD_CRIMSON_DRAGON
CARD_CRYSTAL_GOD_TISTINA
CARD_ENHANCED_METALMORPH
CARD_FLAME_SWORDSMAN
CARD_KING_SARCOPHAGUS
CARD_MEMENTOAL_TECUHTLICA
CARD_MILLENNIUM_CROSS
CARD_OBSIDIM_ASHENED_CITY
CARD_RED_DRAGON_ARCHFIEND
CARD_SFORCE_CHASE
CARD_SHINING_SARCOPHAGUS
CARD_SUPER_POLYMERIZATION
CARD_TOY_BOX
CARD_VEIDOS_ERUPTION_DRAGON
CARD_YUBEL
CARD_ZARC
REASON_EXCAVATE
LOCATION_REASON_RETURN
SUMMON_TYPE_TRIBUTE
STATUS_ACTIVATED
RESETS_STANDARD_PHASE_END
EFFECT_GEMINI_STATUS
EFFECT_GEMINI_SUMMONABLE
EFFECT_MUST_BE_MATERIAL
EFFECT_TUNER_MATERIAL_LIMIT
EFFECT_SYNCHRO_MAT_FROM_HAND
EVENT_LEAVE_GRAVE
EVENT_BREAK_EFFECT
EVENT_DAMAGE_CALCULATING
EVENT_BATTLE_END
EVENT_CONFIRM
EVENT_TOHAND_CONFIRM
HINTMSG_RTOGRAVE
DUEL_6_STEP_BATLLE_STEP
EFFECT_CLEAR_WALL
EFFECT_CLEAR_WORLD_IMMUNE
EFFECT_GOLDEN_ALLURE_QUEEN
EFFECT_WITCHCRAFTER_REPLACE
WIN_REASON_NUMBER_iC1000
COUNTER_RESONANCE
High Priority, but needs a deep dive into the summon procs
High Priority, but needs a deep dive into the summon procs
Fusion.ParseMaterialTable
Fusion.ConditionMix
Fusion.OperationMix
Fusion.ConditionFilterMix
Fusion.CheckMix
Fusion.CheckMin
Fusion.CheckMax
Fusion.CheckMixGoal
Fusion.SelectMix
Fusion.ConditionMixRep
Fusion.OperationMixRep
Fusion.CheckMixRep
Fusion.CheckMixRepFilter
Fusion.CheckMixRepGoal
Fusion.CheckMixRepTemplate
Fusion.CheckMixRepSelectedCond
Fusion.CheckMixRepSelected
Fusion.CheckSelectMixRep
Fusion.CheckSelectMixRepAll
Fusion.CheckSelectMixRepM
Fusion.SelectMixRep
Fusion.ConditionMixRepUnfix
Fusion.OperationMixRepUnfix
Fusion.ConditionFilterMixRepUnfix
Fusion.CheckMixRepUnfixTemplate
Fusion.CheckMixRepUnfixSelectedCond
Fusion.CheckMixRepUnfixSelected
Fusion.CheckSelectMixRepUnfix
Fusion.CheckSelectMixRepUnfixAll
Fusion.CheckSelectMixRepUnfixM
Fusion.SelectMixRepUnfix
Fusion.ContactCon
Fusion.ContactTg
Fusion.ContactOp
Fusion.ExtraGroup
Fusion.RegisterSummonEff
Fusion.SummonEffFilter
Fusion.ForcedMatValidity
Fusion.ChainMaterialPrompt
Synchro.NonTunerEx2
Synchro.CheckAdditional
Synchro.CheckFilterChk
Synchro.TunerFilter
Synchro.NonTunerFilter
Synchro.Condition
Synchro.CheckP31
Synchro.CheckP32
Synchro.CheckP41
Synchro.CheckP42
Synchro.CheckLabel
Synchro.CheckHand
Synchro.CheckP43
Synchro.Target
Synchro.Send
Synchro.Operation
Synchro.MajesticCheck1
Synchro.MajesticCheck2
Synchro.MajesticCondition
Synchro.MajesticTarget
Synchro.DarkCheck1
Synchro.DarkCheck2
Synchro.DarkCondition
Synchro.DarkTarget
Xyz.EffectXyzMaterialChk
Xyz.AlterFilter
Xyz.MatGenerate
Xyz.MatFilter2
Xyz.MatFilter
Xyz.SubMatFilter
Xyz.SubFilterChk
Xyz.CheckValidMultiXyzMaterial
Xyz.RecursionChk1
Xyz.RecursionChk2
Xyz.MatNumChkF
Xyz.MatNumChk
Xyz.MatNumChkF2
Xyz.Condition
Xyz.Target
Xyz.Operation
Xyz.Condition2
Xyz.Target2
Xyz.Operation2
Pendulum.Filter
Pendulum.Condition
Pendulum.Operation
Ritual.GetMatchingFilterFunction
Ritual.CheckMatFilter
Ritual.SummoningLevel
Ritual.WholeLevelTributeValue
Ritual.Filter
Ritual.Target
Ritual.Check
Ritual.Finishcon
Ritual.Operation
Link.ConditionFilter
Link.GetLinkCount
Link.CheckRecursive
Link.CheckRecursive2
Link.CheckGoal
Link.Condition
Link.Target
Link.Operation
Medium Priority
Medium Priority
FLAG_SPIRIT_RETURN
Spirit.CommonCondition
Spirit.MandatoryReturnCondition
Spirit.MandatoryReturnTarget
Spirit.OptionalReturnCondition
Spirit.OptionalReturnTarget
Medium Priority (Rush)
Medium Priority (Rush)
FLAG_MAXIMUM_CENTER
FLAG_MAXIMUM_SIDE
FLAG_MAXIMUM_CENTER_PREONFIELD
FLAG_MAXIMUM_SIDE_PREONFIELD
Debug.AddMaximumCard
Maximum.AddProcedure
Maximum.Condition
Maximum.spcheck
Maximum.Operation
Maximum.centerCon
Card.WasMaximumModeCenter
Maximum.eftg
Maximum.SelfDestructCondition
Maximum.GetMaximumCenter
Maximum.maxCenterVal
Maximum.eftgMax
Maximum.sideCon
Maximum.cfilter
Maximum.tribcon
Maximum.tribop
Maximum.battlecon
Maximum.battleop
EFFECT_IS_LEGEND
Card.IsLegend
FLAG_HAS_DOUBLE_TRIBUTE
FLAG_TRIPLE_TRIBUTE
FLAG_NO_TRIBUTE
FLAG_DOUBLE_TRIB
FLAG_DOUBLE_TRIB_DRAGON
FLAG_DOUBLE_TRIB_FIRE
FLAG_DOUBLE_TRIB_WINGEDBEAST
FLAG_DOUBLE_TRIB_LIGHT
FLAG_DOUBLE_TRIB_MACHINE
FLAG_DOUBLE_TRIB_DARK
FLAG_DOUBLE_TRIB_GALAXY
FLAG_DOUBLE_TRIB_WIND
FLAG_DOUBLE_TRIB_PSYCHIC
FLAG_DOUBLE_TRIB_LEVEL7
FLAG_DOUBLE_TRIB_GREYSTORM
FLAG_DOUBLE_TRIB_200_DEF
FLAG_DOUBLE_TRIB_NORMAL
FLAG_DOUBLE_TRIB_LEVEL8
FLAG_DOUBLE_TRIB_WYRM
FLAG_DOUBLE_TRIB_FIEND
FLAG_DOUBLE_TRIB_SPELLCASTER
FLAG_DOUBLE_TRIB_0_ATK
FLAG_DOUBLE_TRIB_0_DEF
FLAG_DOUBLE_TRIB_LEGEND
aux.DoubleTributeCon
aux.summonproc
aux.ThreeTribGrantTarget
aux.summonproc3trib
aux.ThreeTributeCondition
aux.ThreeTributeTarget
aux.ThreeTributeOperation
Card.GetMaterialCountRush
FLAG_HAS_CONTINUOUS_EFFECT
FLAG_NEGATE_CONTINUOUS_EFFECT
Card.HasContinuousRushEffect
Card.NegateContinuousRushEffects
Duel.ChangeToFaceupAttackOrFacedownDefense
Medium Priority (Speed and Skills)
Medium Priority (Speed and Skills)
SKILL_DARK_UNITY
SKILL_COVER
VRAINS_SKILL_COVER
EFFECT_NEGATE_SKILL
Auxiliary.Drawless
Auxiliary.AddDrawless
Auxiliary.AddFieldSkillProcedure
Auxiliary.AddContinuousSkillProcedure
Low Priority
Low Priority
Group.__band
Group.__add
Group.__sub
Group.__len
Group.__eq
Group.__lt
Group.__le
Group.__tostring
Low Priority (Card/Archetype-specific)
Low Priority (Card/Archetype-specific)
Card.IsNouvellesSummoned
Auxiliary.nouvspcon
Witchcrafter.DiscardSpell
Witchcrafter.DiscardCost
Witchcrafter.ReleaseCost
Witchcrafter.repcon
Witchcrafter.repval
Witchcrafter.repop
Auxiliary.AddLavaProcedure
Auxiliary.AddKaijuProcedure
Auxiliary.SForceTarget
SForce.CostFilter
SForce.Cost
Auxiliary.SForceCost
AA
AA.eqtgfilter
AA.eqtg
AA.eqlim
AA.eqop
Auxiliary.AddAttractionEquipProc
AA.eqsfilter
AA.eqmfilter
AA.qeqetg
AA.qeqeop
Auxiliary.AddAmazementQuickEquipEffect
Ursarctic.spcfilter
Ursarctic.spcost
Ursarctic.summontarget
Ursarctic.summonoperation
Stardust.ReleaseSelfCost
Cyberdark
Cyberdark.EquipFilter
Cyberdark.EquipTarget
Cyberdark.EquipOperation
Cyberdark.EquipTarget_TG
Cyberdark.EquipTarget_NTG
Cyberdark.EquipOperation_TG
Cyberdark.EquipOperation_NTG
Drytron
Drytron.TributeCostFilter
Drytron.TributeBaseCost
Drytron.TributeExtraCost
Drytron.TributeSummonLimit
Drytron.TributeCost
Arcana
Arcana.TossCoin
Arcana.RegisterCoinResult
Arcana.GetCoinResult
Arcana.SetCoinResult
Infernoid
Should not be documented, but rather, made local in its file. This list may grow as more such functions are identified.
maplevel
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