Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

document lightning-transforms-blocks option #80

Open
wants to merge 3 commits into
base: main
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
23 changes: 23 additions & 0 deletions mkdocs/Configuration.md
Original file line number Diff line number Diff line change
Expand Up @@ -3210,6 +3210,29 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a
#### mob-last-hurt-by-player-time
- **default**: 100
- **description**: Allows you to change the amount of ticks required for a mob's death to count as a player kill after being hurt by the player (projectile or directly)
#### lightning-transforms-blocks
* ##### enabled
- **default**: false
- **description**: Makes it so blocks transform when hit by lightning
* ##### nearby-sand-into-glass
* ###### enabled
- **default**: true
- **description**: Turn the sand around the struck block into glass
* ###### max-depth
- **default**: 3
- **description**: The depth to check
* ###### max-iteration
- **default**: 6
- **description**: The amount of times to try changing a block
* ##### sand-into-glass
- **default**: true
- **description**: Turn the struck sand into glass
* ##### water-into-stone
- **default**: true
- **description**: Turn the struck water into stone
* ##### stone-into-obsidian
- **default**: true
- **description**: Turn the struck stone into obsidian
#### halloween
* ##### force
- **default**: false
Expand Down