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Game data objects
SWZ edited this page Jul 21, 2022
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2 revisions
This part is from SuperVKs package but still applies to this package
{
throttle: 0, /// -1 for full reverse, 1 for full forward
steer: 0, /// -1 for full left, 1 for full right
pitch: 0, /// -1 for nose down, 1 for nose up
yaw: 0, /// -1 for full left, 1 for full right
roll: 0, /// -1 for roll left, 1 for roll right
jump: false, /// true if you want to press the jump button
boost: false, /// true if you want to press the boost button
handbrake: false, /// true if you want to press the handbrake button (powerslide)
useItem: false, /// true if you want to use a rumble item
}
-
throttle
: Default is0
. To go forward, change this to1
. To go backwards, change this to-1
. Setting this to0
will stop the throttle. NOTE: Setting this to0
does not slow the car down very well. If you want to brake, change the throttle to the opposite from what it was. E.g. when this is set to1
, set this to-1
until the bot has slowed down. -
steer
: Default is0
. To steer right, change this to1
. To steer left, change this to-1
. Setting this to0
will steer forwards. -
pitch
: Default is0
. To tip the bot forwards, change this to-1
. To tip the bot backwards, change this to1
. NOTE: Changing this is a way to dodge. -
roll
: Default is0
. To roll clockwise(relative to the back of the car), change this to-1
. To roll anti-clockwise(relative to the back of the car), change this to1
. NOTE: Changing this is a way to dodge. -
yaw
: Default is0
. To rotate the bot clockwise(relative to the top of the car), change this to-1
. To rotate the bot clockwise(relative to the top of the car), change this to1
. NOTE: Changing this is a way to dodge. -
boost
: Default isfalse
. To use boost, change this totrue
. To not use boost, change this tofalse
. -
jump
: Default isfalse
. To jump, change this totrue
. To not jump, change this tofalse
-
handbrake
: Default isfalse
. To powerslide, change this totrue
. To not powerslide, change this tofalse
. -
useItem
: Default isfalse
. To use a rumble item, change this totrue
. To not use a rumble item, change this tofalse
.
{
"players": [
{
"physics": {
"location": {
"x": -256,
"y": -3840,
"z": 17.010000228881836
},
"rotation": {
"pitch": -0.009587380103766918,
"yaw": 1.5707963705062866,
"roll": 0
},
"velocity": {
"x": 0,
"y": 0.010999999940395355,
"z": 0.210999995470047
},
"angularVelocity": {
"x": -0.0006099999882280827,
"y": 0,
"z": 0
}
},
"scoreInfo": {
"score": 0,
"goals": 0,
"ownGoals": 0,
"assists": 0,
"saves": 0,
"shots": 0,
"demolitions": 0
},
"isDemolished": false,
"hasWheelContact": true,
"isSupersonic": false,
"isBot": true,
"jumped": false,
"doubleJumped": false,
"name": "Bot",
"boost": 34,
"team": 0
},
[...] // Order based on index
],
"boostPadStates": [
{
"isActive": true,
"timer": 0
},
{
"isActive": true,
"timer": 0
},
[...] // Order can be found at the useful game values
],
"ball": {
"physics": {
"location": {
"x": -863.6399536132812,
"y": 281.4499816894531,
"z": 93.13999938964844
},
"rotation": {
"pitch": 0.18158496916294098,
"yaw": 0.04918326064944267,
"roll": 0.06778277456760406
},
"velocity": {
"x": -567.2109375,
"y": 179.26100158691406,
"z": 0
},
"angularVelocity": {
"x": -1.809209942817688,
"y": -5.720609664916992,
"z": 0.011809999123215675
}
},
"latestTouch": {
"playerName": "SuperVK",
"gameSeconds": 405.3416748046875,
"location": {
"x": -193.3159637451172,
"y": 64.18572998046875,
"z": 92.49647521972656
},
"normal": {
"x": -0.9340062141418457,
"y": 0.35719090700149536,
"z": 0.006852129008620977
},
"team": 1,
"playerIndex": 2
},
"dropShotInfo": {
"absorbedForce": 0,
"damageIndex": 0,
"forceAccumRecent": 0
}
},
"gameInfo": {
"secondsElapsed": 406.2083435058594,
"gameTimeRemaining": -396.08331298828125,
"isOvertime": false,
"isRoundActive": true,
"isKickoffPause": false,
"isMatchEnded": false,
"worldGravityZ": -650,
"gameSpeed": 0
},
"tileInformation": [], //for Dropshot
"teams": [
{
"teamIndex": 0,
"score": 0
},
{
"teamIndex": 1,
"score": 0
}
]
}
{
"slices": [
{
"gameSeconds": 406.2083435058594,
"physics": {
"location": {
"x": -863.6399536132812,
"y": 281.4499816894531,
"z": 93.13999938964844
},
"rotation": null, // Ball prediction doesn't have rotation
"velocity": {
"x": -567.2109375,
"y": 179.26100158691406,
"z": 0
},
"angularVelocity": {
"x": -1.809209942817688,
"y": -5.720609664916992,
"z": 0.011809999123215675
}
}
},
[...] // One slice represents one frame
]
}
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