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visibleToGM() or Opacity=0 #1386
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I assume the reason why the opacity minimum is capped at 0.05 is to not have the map bloated with invisible objects that the GM forgot about. |
Yea, that was really the only reason. Loosing track of said tokens. I can see the use case to have opacity of 0. But there is there map explorer... |
This was just brought to my attention on Discord... and I'm going to put in a motion for 0% opacity, too. I've previously used setTokenOpacity(0.0) under the assumption that it was actually making something "invisible"... only to find out that it hasn't been and that there is a 5% minimum. I'm sure it was done on purpose for reasons mentioned above, but I think it's actually a bug to not allow 0% and not give us an error when setting to "0.0". I would, of course, much prefer that we just be allowed to set things to 0%. |
Jmr3366 - FR #1386 to allow opacity to be set at 0
@bubblobill not sure if you can close this, if acceptable? |
Never though I would ask for this one.
Is your feature request related to a problem? Please describe.
I have tokens I use for range templates. Each player can center a range template on one of their tokens and toggle the visibility. It's very handy and looks like this
All very pretty and damned handy.
Sadly, the GM can see everything. With everyone using them on multiple tokens the GM view looks like this.
instead of this
Describe the solution you'd like
As the GM I would like to be able to hide these utility tokens from my view so I can concentrate on hidden surprises.
Describe alternatives you've considered
I tried setting the range template opacity to 0 at the same time as hiding them. Opacity minimum is 0.05 so it is an improvement but not a solution. As you can see there are many overlapping so the opacity piles up.
I currently have to have my own player session in order to operate the NPCs and use the GM session to manage the nasty surprises.
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