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use core::fmt; | ||
use spin::Mutex; | ||
use x86::io::*; | ||
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const CRT_CONTROLLER_ADDRESS_PORT: u16 = 0x3D4; | ||
const CRT_CONTROLLER_DATA_PORT: u16 = 0x3D5; | ||
const CURSOR_START_REGISTER: u8 = 0x0A; | ||
const CURSOR_DISABLE: u8 = 0x20; | ||
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const ATTRIBUTE_BLACK: u8 = 0x00; | ||
const ATTRIBUTE_LIGHTGREY: u8 = 0x07; | ||
const COLS: usize = 80; | ||
const ROWS: usize = 25; | ||
const VGA_BUFFER_ADDRESS: u64 = 0xB8000; | ||
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pub(crate) static VGA_SCREEN: Mutex<VgaScreen> = Mutex::new(VgaScreen::new()); | ||
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#[derive(Clone, Copy)] | ||
#[repr(C, packed)] | ||
pub(crate) struct VgaCharacter { | ||
character: u8, | ||
attribute: u8, | ||
} | ||
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impl VgaCharacter { | ||
const fn new(character: u8, attribute: u8) -> Self { | ||
Self { | ||
character, | ||
attribute, | ||
} | ||
} | ||
} | ||
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pub(crate) struct VgaScreen { | ||
buffer: *mut [[VgaCharacter; COLS]; ROWS], | ||
current_col: usize, | ||
current_row: usize, | ||
is_initialized: bool, | ||
} | ||
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impl VgaScreen { | ||
const fn new() -> Self { | ||
Self { | ||
buffer: VGA_BUFFER_ADDRESS as *mut _, | ||
current_col: 0, | ||
current_row: 0, | ||
is_initialized: false, | ||
} | ||
} | ||
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fn init(&mut self) { | ||
// Disable the cursor. | ||
unsafe { | ||
outb(CRT_CONTROLLER_ADDRESS_PORT, CURSOR_START_REGISTER); | ||
outb(CRT_CONTROLLER_DATA_PORT, CURSOR_DISABLE); | ||
} | ||
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// Clear the screen. | ||
for r in 0..ROWS { | ||
self.clear_row(r); | ||
} | ||
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// Initialization done! | ||
self.is_initialized = true; | ||
} | ||
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#[inline] | ||
fn clear_row(&mut self, row: usize) { | ||
// Overwrite this row by a bogus character in black. | ||
for c in 0..COLS { | ||
unsafe { | ||
(*self.buffer)[row][c] = VgaCharacter::new(0, ATTRIBUTE_BLACK); | ||
} | ||
} | ||
} | ||
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fn write_byte(&mut self, byte: u8) { | ||
if !self.is_initialized { | ||
return; | ||
} | ||
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// Move to the next row if we have a newline character or hit the end of a column. | ||
if byte == b'\n' || self.current_col == COLS { | ||
self.current_col = 0; | ||
self.current_row += 1; | ||
} | ||
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// Check if we have hit the end of the screen rows. | ||
if self.current_row == ROWS { | ||
// Shift all rows up by one line, removing the oldest visible screen row. | ||
for r in 1..ROWS { | ||
for c in 0..COLS { | ||
unsafe { | ||
(*self.buffer)[r - 1][c] = (*self.buffer)[r][c]; | ||
} | ||
} | ||
} | ||
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// Clear the last screen row and write to it next time. | ||
self.clear_row(ROWS - 1); | ||
self.current_row = ROWS - 1; | ||
} | ||
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if byte != b'\n' { | ||
// Put our character into the VGA screen buffer and advance the column counter. | ||
unsafe { | ||
(*self.buffer)[self.current_row][self.current_col] = | ||
VgaCharacter::new(byte, ATTRIBUTE_LIGHTGREY); | ||
} | ||
self.current_col += 1; | ||
} | ||
} | ||
} | ||
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unsafe impl Send for VgaScreen {} | ||
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impl fmt::Write for VgaScreen { | ||
fn write_str(&mut self, s: &str) -> fmt::Result { | ||
for &b in s.as_bytes() { | ||
self.write_byte(b); | ||
} | ||
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Ok(()) | ||
} | ||
} | ||
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pub(crate) fn init() { | ||
VGA_SCREEN.lock().init(); | ||
} |