A suite of shaders that in no way make your game look any more appealing. Use them anyways.
In order to use these Shaders by downloading it from the page, you will need to do the following steps first. This guide assumes that you have a centralized ReShade distribution or an already existing ReShade Shaders folder that may not have been updated via the ReShade application in some time:
-
Ensure you have the
Blending.fxh
file in yourreshade-shaders/Shaders
folder. If you don't have it, download the Blending.fxh file. This file is normally included when adding ReShade to a game, but is not included in this repository to reduce version diffences. You can download Blending.fxh directly here. -
Place the downloaded
Blending.fxh
in yourreshade-shaders/Shaders
folder.
-
After you download the relase zip, and open the zip folder, you'll see something similar to the screenshot below.
-
Create a folder in your
reshade-shaders/Shaders
folder titledWarp-FX
and copy the contents of the ZIP file into the newly createdWarp-FX
folder.
3.The contents of the Warp-FX folder should be the following.
-
In the settings tab, press the "+" button under the
.\reshade-shaders\Shaders
path where it says "Effect Search Paths" (make sure it's not the one that says "Texture Search Paths"), click on the "+" button, and navigate intoreshade-shaders\Shaders\Warp-FX
and click theSelect
button to add it to the effect path list.
- Bug Fixes Fixed an issue where the include files were not properly referencing the necessary header files.
- Bug Fixes
- Fixed an issue with Slit Scan causing the newest version of ReShade to fail.
- Removed "Number of Splices" as a parameter from Swirl as it only belongs to Spliced Radials.
- Bug Fixes
- Fixed an issue with Radial Slit Scan redefining min_depth.
- Fixed an issue with Radial Slit Scan not using the Depth header.
- Major Changes
- Added a new shader: Radial Slit Scan.
- Behaves similar to the animated version of Slit Scan, but by scanning a circle instead of a column of pixels.
- Added Blending modes to Slit Scan.
- Reminder: You will still need Blending.fxh from the crosire ReShade repo found here.
- Reworked Depth handling by replacing the "Depth Mode" and "Depth Threshold" parameters with "Depth Bounds" and "Minimum Depth". This should make for much more versatile depth masking for the following shaders:
- Swirl
- Wave
- Bulge/Pinch
- Zigzag
- Drunk
- Slit Scan (Minimum Depth only)
- Radial Slit Scan (Minimum Depth only)
- Spliced Radials
- Added a new shader: Radial Slit Scan.
- Minor Changes
- Updated README
- Minor Changes
- We've split out Spliced Radials from Swirl. They are now in separate files. This is to reduce the number of instructions per shader to make it a bit easier to debug.
- Bug Fixes:
- The default position for the center of most positional shaders is now (0.5, 0.5) instead of (0.25, 0.25).
- There was an issue where adjusting the angle for Wave was causing the effect to display incorrectly.
- Bug Fixes:
- Drunk Shader should now work on DX9 and should also be a bit faster.
- Misc:
- TinyPlanet now displays as "Tiny Planet" in the effects list.
- Minor syntactical changes to Swirl, TinyPlanet,
- Updated Drunk shader:
- Added two new params: Bending Angle and Bending Speed
- Bending Angle: Controls the amount of bending the distortion creates.
- Bending Speed: Controls the speed of the bending distortion.
- Added two new params: Bending Angle and Bending Speed
- Added a new Shader: Drunk
- Ported from Xaymar's Drunk shader for StreamFX.
- Distorts the screen in vertical and horizontal stretching/squishing motions.
- Changes to the LICENSE in this repo:
- The following shader is licensed under GNU GPL v2:
- Drunk.fx
- All other shaders remain licensed under MIT.
- The following shader is licensed under GNU GPL v2:
- Bug Fixes:
- Fixed "Bulge/Pinch" Magnitude parameter not being capitalized.
- Added foreground depth processing for the following shaders:
- Swirl
- Zigzag
- Wave
- Bulge/Pinch
- Baseline release for already released shaders. This should provide more stability to end-users.
This list of shaders will grow as I figure out more ways of exploding peoples screens into some interesting effects.
Creates rotated concentric circles at a set location, similar to Jean Fraucher's photography.
Distorts the screen by twisting pixels around a certain point. You can adjust the radius, angle, and many other parameters of the distortion.
Distorts the screen in one of two ways: a sinesoidal distortion or a stretch/squeeze distortion.
A more advanced version of the Swirl shader that twists pixels back and forth around a certain point. There are two modes to Zigzag:
- Around Center (default): The typical distortion as stated above.
- Out from Center: Pulls and pushes pixels around a center point, giving the illusion of a ripple on the surface of water.
Stretches or squeezes pixels around a certain point.
Emulates the projection of the screen onto a sphere. Can be used to create a tiny planet from a horizon.
Scans a column of pixels and outputs them to a sliding buffer to the side.
A port of the OBS StreamFX filter with the same name. This shader behaves similarly to the original version of the Drunk shader. The newer version will be implemented in the future.
A variation on the original Slit Scan shader. Instead of a column of pixels being scanned at a time, a circle grows from a specified point and scans across its radius. Can make for some interesting images.