Add default material::scatter()
implementation
#1455
Merged
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The code mixes up
material::scatter()
with and without a default implementation. This causes problems as thediffuse_light
(derived from thematerial
class) first defines its own no-op implementation, but later the signature ofmaterial::scatter()
changes without associated updates to thediffuse_light
class.All of this is fixed by giving
material::scatter()
a no-op default implementation, whichdiffuse_light
just uses implicitly. Thus, when the signature is changed,diffuse_light
requires no updates.Resolves #1379