Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added subfolder modded_maps to ./map_gen/maps. #1040

Open
wants to merge 1 commit into
base: develop
Choose a base branch
from

Conversation

Soggs
Copy link
Contributor

@Soggs Soggs commented Feb 24, 2020

To organize all the adapted map scripts and store them in a central location. So they do not get lost in the limbo of saves and scenario files.

Added Triangle of Death Maps for Angels Refining map script.
@SimonFlapse
Copy link
Member

Travis is complaining :)

map_gen/maps/modded_maps/triangle_of_death_for_Angels_Refining.lua:14:7: unused variable Event
map_gen/maps/modded_maps/triangle_of_death_for_Angels_Refining.lua:111:16: unused function init_weapon_damage
map_gen/maps/modded_maps/triangle_of_death_for_Angels_Refining.lua:166:7: value assigned to variable sea is overwritten on line 167 before use
map_gen/maps/modded_maps/triangle_of_death_for_Angels_Refining.lua:196:16: unused function uranium_transform
map_gen/maps/modded_maps/triangle_of_death_for_Angels_Refining.lua:356:16: unused function loot

@theorangeangle
Copy link
Member

@Soggs make travis happy and we can merge 😄

@grilledham
Copy link
Collaborator

Maybe the modded_maps folder should be renamed to just modded, it is already in a folder called maps.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants