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Fix Web samples finished missing signal
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adamscott committed Jul 7, 2024
1 parent f3af22b commit a38f30f
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Showing 6 changed files with 61 additions and 2 deletions.
32 changes: 32 additions & 0 deletions platform/web/audio_driver_web.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,8 @@
#include "godot_audio.h"

#include "core/config/project_settings.h"
#include "core/object/object.h"
#include "scene/main/node.h"
#include "servers/audio/audio_stream.h"

#include <emscripten.h>
Expand All @@ -51,6 +53,33 @@ void AudioDriverWeb::_latency_update_callback(float p_latency) {
AudioDriverWeb::audio_context.output_latency = p_latency;
}

void AudioDriverWeb::_sample_playback_finished_callback(const char *p_playback_object_id) {
const ObjectID playback_id = ObjectID(String::to_int(p_playback_object_id));

Object *playback_object = ObjectDB::get_instance(playback_id);
if (playback_object == nullptr) {
return;
}
Ref<AudioSamplePlayback> playback = Object::cast_to<AudioSamplePlayback>(playback_object);
if (playback.is_null()) {
return;
}

Object *player_object = ObjectDB::get_instance(playback->player_id);
if (player_object == nullptr) {
return;
}
Node *player = Object::cast_to<Node>(player_object);
if (player == nullptr) {
return;
}

const StringName finished = SNAME("finished");
if (player->has_signal(finished)) {
player->emit_signal(finished);
}
}

void AudioDriverWeb::_audio_driver_process(int p_from, int p_samples) {
int32_t *stream_buffer = reinterpret_cast<int32_t *>(output_rb);
const int max_samples = memarr_len(output_rb);
Expand Down Expand Up @@ -132,6 +161,9 @@ Error AudioDriverWeb::init() {
if (!input_rb) {
return ERR_OUT_OF_MEMORY;
}

godot_audio_sample_set_finished_callback(&_sample_playback_finished_callback);

return OK;
}

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1 change: 1 addition & 0 deletions platform/web/audio_driver_web.h
Original file line number Diff line number Diff line change
Expand Up @@ -58,6 +58,7 @@ class AudioDriverWeb : public AudioDriver {

WASM_EXPORT static void _state_change_callback(int p_state);
WASM_EXPORT static void _latency_update_callback(float p_latency);
WASM_EXPORT static void _sample_playback_finished_callback(const char *p_playback_object_id);

static AudioDriverWeb *singleton;

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1 change: 1 addition & 0 deletions platform/web/godot_audio.h
Original file line number Diff line number Diff line change
Expand Up @@ -57,6 +57,7 @@ extern void godot_audio_sample_set_pause(const char *p_playback_object_id, bool
extern int godot_audio_sample_is_active(const char *p_playback_object_id);
extern void godot_audio_sample_update_pitch_scale(const char *p_playback_object_id, float p_pitch_scale);
extern void godot_audio_sample_set_volumes_linear(const char *p_playback_object_id, int *p_buses_buf, int p_buses_size, float *p_volumes_buf, int p_volumes_size);
extern void godot_audio_sample_set_finished_callback(void (*p_callback)(const char *));

extern void godot_audio_sample_bus_set_count(int p_count);
extern void godot_audio_sample_bus_remove(int p_index);
Expand Down
27 changes: 25 additions & 2 deletions platform/web/js/libs/library_godot_audio.js
Original file line number Diff line number Diff line change
Expand Up @@ -687,9 +687,15 @@ class SampleNode {
}

switch (self.getSample().loopMode) {
case 'disabled':
case 'disabled': {
const id = this.id;
self.stop();
break;
if (GodotAudio.sampleFinishedCallback != null) {
const idCharPtr = GodotRuntime.allocString(id);
GodotAudio.sampleFinishedCallback(idCharPtr);
GodotRuntime.free(idCharPtr);
}
} break;
case 'forward':
case 'backward':
self.restart();
Expand Down Expand Up @@ -1090,6 +1096,12 @@ const _GodotAudio = {
busSolo: null,
Bus,

/**
* Callback to signal that a sample has finished.
* @type {(playbackObjectIdPtr: number) => void | null}
*/
sampleFinishedCallback: null,

/** @type {AudioContext} */
ctx: null,
input: null,
Expand Down Expand Up @@ -1764,6 +1776,17 @@ const _GodotAudio = {
godot_audio_sample_bus_set_mute: function (bus, enable) {
GodotAudio.set_sample_bus_mute(bus, Boolean(enable));
},

godot_audio_sample_set_finished_callback__proxy: 'sync',
godot_audio_sample_set_finished_callback__sig: 'vi',
/**
* Sets the finished callback
* @param {Number} callbackPtr Finished callback pointer
* @returns {void}
*/
godot_audio_sample_set_finished_callback: function (callbackPtr) {
GodotAudio.sampleFinishedCallback = GodotRuntime.get_func(callbackPtr);
},
};

autoAddDeps(_GodotAudio, '$GodotAudio');
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1 change: 1 addition & 0 deletions scene/audio/audio_stream_player_internal.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -152,6 +152,7 @@ Ref<AudioStreamPlayback> AudioStreamPlayerInternal::play_basic() {
Ref<AudioSamplePlayback> sample_playback;
sample_playback.instantiate();
sample_playback->stream = stream;
sample_playback->player_id = node->get_instance_id();
stream_playback->set_sample_playback(sample_playback);
}
} else if (!stream->is_meta_stream()) {
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1 change: 1 addition & 0 deletions servers/audio/audio_stream.h
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,7 @@ class AudioSamplePlayback : public RefCounted {
public:
Ref<AudioStream> stream;

ObjectID player_id;
float offset = 0.0f;
Vector<AudioFrame> volume_vector;
StringName bus;
Expand Down

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