Noted the method doesn't replicate through the server-client boundary #837
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Changes
Upon working in Roblox Studio it has come to my attention that using humanoid:SetStateEnabled() on client or server doesn't replicate to the other. I confirmed that by testing it in studio and reviewing different unanswered forum posts.
Here's an unanswered post from the Documentation Issues category:
https://devforum.roblox.com/t/setstateenabled-does-not-replicate/240041
I've only added a paragraph describing the result.
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