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Bump API version (0.16.2), update CHANGELOG (#221)
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msz-rai authored Nov 19, 2023
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14 changes: 14 additions & 0 deletions CHANGELOG.md
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# Change Log

## [0.16.2] 19 November 2023

### Fixed

- Fixed Gaussian noise nodes to always perform in rays coordinates
- Fixed distance Gaussian noise to apply error based on distance traveled by the ray (not distance to rays coordinates origin)
- Fixed graph validation when rays definition is modified

## [0.16.1] 13 November 2023

### Fixed
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### Known Issues

- Modifying fields between graph's runs (consisted of Compact or Downsample nodes) may cause a segmentation fault. Fixed in v0.16.1.
- Gaussian noise is not performed in rays coordinates. Fixed in v0.16.2.
- Modifying rays definition between graph's runs may allow computations on invalid pipeline. Fixed in v0.16.2.

## [0.15.0] 23 September 2023

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### Known Issues
- `rclcpp` (`ROS2` package) is always initialized by `RGL`. It could cause a double initialization if the client's code also did it before `RGL`.
- Fixed in v0.14.1
- Distance Gaussian noise:
- Noise is added in wrong coordinate system.
- Error is calculated based on distance to rays coordinates origin (not distance traveled by the ray)
- All fixed in v0.16.2

## [0.12.0] 8 March 2023

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2 changes: 1 addition & 1 deletion include/rgl/api/core.h
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#define RGL_VERSION_MAJOR 0
#define RGL_VERSION_MINOR 16
#define RGL_VERSION_PATCH 1
#define RGL_VERSION_PATCH 2

// Invalid Entity ID is assign to rays that does not hit any Entity.
// Cannot be assigned to Mesh manually. It is reserved for internal raytracing use.
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