You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This commit was created on GitHub.com and signed with GitHub’s verified signature.
[0.17.0] 11 June 2024
Added
Added radar sensor simulation
Added API call to process point cloud to create radar-like output
rgl_node_points_radar_postprocess
Added API call to remove ground using RANSAC method to fit the plane model to the point cloud
rgl_node_points_remove_ground
Added API call to filter ground based on the incident angle of the ray hitting the mesh triangle
rgl_node_points_filter_ground
Added API call to publish RadarScan message into ROS2 topic
rgl_node_publish_ros2_radarscan
Added new fields (point attributes) calculation:
Velocity of the hit point on the entity. Depends on entity's linear and angular velocity, and mesh deformations (inferred from calls rgl_entity_set_pose, rgl_scene_set_time and rgl_mesh_update_vertices).
RGL_FIELD_ABSOLUTE_VELOCITY_VEC3_F32
RGL_FIELD_RELATIVE_VELOCITY_VEC3_F32
RGL_FIELD_RADIAL_SPEED_F32
Normal vector of the mesh triangle where the hit-point is located
RGL_FIELD_NORMAL_VEC3_F32
Incident angle of the ray hitting the mesh triangle
RGL_FIELD_INCIDENT_ANGLE_F32
Azimuth and elevation angle of the hit point
RGL_FIELD_AZIMUTH_F32
RGL_FIELD_ELEVATION_F32
Added API call to compact point cloud by given field (RGL_FIELD_IS_HIT_I32 or RGL_FIELD_IS_GROUND_I32)
rgl_node_points_compact_by_field
At the same time, rgl_node_points_compact became deprecated
Added set of calls to check if API objects are still valid
rgl_mesh_is_alive
rgl_entity_is_alive
rgl_texture_is_alive
rgl_node_is_alive
Added raytrace node configurations
Added API call to configure values for non-hit points
rgl_node_raytrace_configure_non_hits
Added API call to configure sensor velocity (necessary for velocity distortion or calculating fields RGL_FIELD_RELATIVE_VELOCITY_VEC3_F32 and RGL_FIELD_RADIAL_SPEED_F32)
rgl_node_raytrace_configure_velocity
Added API call to configure (turn on/off) velocity distortion
rgl_node_raytrace_configure_distortion
Added support for LiDAR reflective value (similar to intensity but set as a single floating-point value for the entire entity)
Added API call to set laser retro value to the entity
rgl_entity_set_laser_retro
Note: could be replaced with 1x1 float-type texture in the future
Added CI to the project using GitHub actions
Added static build option
Added variable to the CMakeLists (default OFF):
RGL_BUILD_STATIC
Changed
Optimized tape files format to be lighter and be loaded faster
Note: old tape files are not compatible
Improved docker-based build pipeline
Introduced multistage dockerfile for the build process
Decoupled dependency installation from compilation scripts (better caching)
Removed
Removed API call for modifying RaytraceNode to apply velocity distortion
rgl_node_raytrace_with_distortion
Replaced by rgl_node_raytrace_configure_distortion
Released binaries
RGL-core-linux-x64 - core build (without any extension) for Linux x64
RGL-full-linux-x64 - core build + PCL + ROS2 extensions for Linux x64
RGL-full-windows-x64 - core build + PCL + ROS2 extensions for Windows x64