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Move TODOs in to seperate file
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kbembedded committed Sep 21, 2023
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10 changes: 0 additions & 10 deletions README.md
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Expand Up @@ -305,16 +305,6 @@ For each image, the color `#aaa` was transformed to `#fff` so that Flipper Zero
<a href="https://github.com/EstebanFuentealba/Flipper-Zero-Game-Boy-Pokemon-Trading/">EstebanFuentealba</a><br />
<a href="https://github.com/R4g3D/Flipper-Zero-Game-Boy-Pokemon-Trading/">R4g3D</a>

## TODO
- [x] Change the default traded Pokemon's naming to be no nickname
- [x] Add view to allow the traded Pokemon's level to be chosen between 3 and 100
- [x] Add view to allow the traded Pokemon's hidden stats to be chosen (IV and EV) from some options
- [x] Add view to allow the traded Pokemon's moveset to be chosen (all 4 moves) allowing no move as an option
- [ ] Debug traded Pokemon level issue where after a battle the Pokemon's level drops (doesn't affect all traded Pokemon)
- [x] Add images for the level selection screen, stats selection screen, and move selection screens as per the original README
- [ ] Optimise the level selection screen to be a number slider input instead of the current slideshow style selector
- [ ] Add a view to allow for a custom Pokemon nickname (11 chars, 10 chars max used, fill and terminate with TERM_)

## Links

- [Flipper Zero firmware source code](https://github.com/flipperdevices/flipperzero-firmware)
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46 changes: 46 additions & 0 deletions TODO.md
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# Flipper Zero Game Boy Pokemon Trading
`
- Configure Gen 1 traded pokemon
- Pokemon Nickname
- [x] Change the default traded Pokemon's naming to be no nickname
- [x] Add a view to allow for a custom Pokemon nickname (11 chars, 10 chars max used, fill and terminate with TERM_)
- [ ] Figure out how to implement Nidoran male/female symbol
- Previous commits used unicode escape codes which I had issues compiling for some reason, but the actual unicode chars were fine
- Could make a special case for just those two
- Stats
- [x] Add view to allow the traded Pokemon's level to be chosen between 2 and 100
- [x] Add view to allow the traded Pokemon's hidden stats to be chosen (IV and EV) from some options
- [ ] Are there any better ways to present these options?
- [ ] Debug traded Pokemon level issue where after a battle the Pokemon's level drops (doesn't affect all traded Pokemon)
- [ ] Optimise the level selection screen to be a number slider input instead of the current slideshow style selector (Implemented as text input that only accepts numbers)
- Moves
- [x] Add view to allow the traded Pokemon's moveset to be chosen (all 4 moves) allowing no move as an option
- [ ] Find a way to get faster scrolling through the move select submenu
- [ ] Implement a way to denote that any moves after the first No Move are also No Move?
- Hide all moves beyond the first No Moves?
- Promote moves? e.g. if move 1 is set, 2 unset, if user sets move 3 then promote it to move 2
- Automatically clear moves beyond the first no move? surprising but that is what the game does
- Types
- [x] Support setting pokemon type(s)
- [ ] Implement a save/revert to default workflow on the select types scene
- Trade
- [ ] Investigate Trade screens not always blinking
- UI
- [ ] Find a way to line up submenu items so the main menu looks cleaner
- They currently _mostly_ line up thanks to some manual spacing, but tabs don't appear to be supported to force that alignment
- Alternatively may need to implement our own view to make this pretty
- Documentation
- [x] Add images for the level selection screen, stats selection screen, and move selection screens as per the original README
- Codebase
- [ ] Reimplement Logging calls
- [ ] Clean up the codebase as it is now, there are a lot of optimizations in speed and code complexity that can be made, especially in added code in pokemon_app and maybe some code reduction/reuse in scenes
- [ ] Consider using a single View in main app struct and only allocate a view as needed to reduce memory footprint

- Future Wants
- [ ] Trading to Gen II games with both Gen I and Gen II pokemon
- [ ] Enable IR mystery gift usage in Gen II using Flipper
- [ ] Be able to set up mutiple pokemon to be able to trade more than one per trip to trade center
- [ ] Be able to trade back and forth for e.g. trading a pokemon that evolves only when traded
- [ ] Would Separateing out link cable states result in a cleaner API?
- [ ] Implement some simple logic to be able to "battle" the Flipper?
- [ ] There was a suggestion to be able to trade in a pokemon to harvest OT name and ID on the flipper and set it to that.

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