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# Flipper Zero Game Boy Pokemon Trading | ||
` | ||
- Configure Gen 1 traded pokemon | ||
- Pokemon Nickname | ||
- [x] Change the default traded Pokemon's naming to be no nickname | ||
- [x] Add a view to allow for a custom Pokemon nickname (11 chars, 10 chars max used, fill and terminate with TERM_) | ||
- [ ] Figure out how to implement Nidoran male/female symbol | ||
- Previous commits used unicode escape codes which I had issues compiling for some reason, but the actual unicode chars were fine | ||
- Could make a special case for just those two | ||
- Stats | ||
- [x] Add view to allow the traded Pokemon's level to be chosen between 2 and 100 | ||
- [x] Add view to allow the traded Pokemon's hidden stats to be chosen (IV and EV) from some options | ||
- [ ] Are there any better ways to present these options? | ||
- [ ] Debug traded Pokemon level issue where after a battle the Pokemon's level drops (doesn't affect all traded Pokemon) | ||
- [ ] Optimise the level selection screen to be a number slider input instead of the current slideshow style selector (Implemented as text input that only accepts numbers) | ||
- Moves | ||
- [x] Add view to allow the traded Pokemon's moveset to be chosen (all 4 moves) allowing no move as an option | ||
- [ ] Find a way to get faster scrolling through the move select submenu | ||
- [ ] Implement a way to denote that any moves after the first No Move are also No Move? | ||
- Hide all moves beyond the first No Moves? | ||
- Promote moves? e.g. if move 1 is set, 2 unset, if user sets move 3 then promote it to move 2 | ||
- Automatically clear moves beyond the first no move? surprising but that is what the game does | ||
- Types | ||
- [x] Support setting pokemon type(s) | ||
- [ ] Implement a save/revert to default workflow on the select types scene | ||
- Trade | ||
- [ ] Investigate Trade screens not always blinking | ||
- UI | ||
- [ ] Find a way to line up submenu items so the main menu looks cleaner | ||
- They currently _mostly_ line up thanks to some manual spacing, but tabs don't appear to be supported to force that alignment | ||
- Alternatively may need to implement our own view to make this pretty | ||
- Documentation | ||
- [x] Add images for the level selection screen, stats selection screen, and move selection screens as per the original README | ||
- Codebase | ||
- [ ] Reimplement Logging calls | ||
- [ ] Clean up the codebase as it is now, there are a lot of optimizations in speed and code complexity that can be made, especially in added code in pokemon_app and maybe some code reduction/reuse in scenes | ||
- [ ] Consider using a single View in main app struct and only allocate a view as needed to reduce memory footprint | ||
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- Future Wants | ||
- [ ] Trading to Gen II games with both Gen I and Gen II pokemon | ||
- [ ] Enable IR mystery gift usage in Gen II using Flipper | ||
- [ ] Be able to set up mutiple pokemon to be able to trade more than one per trip to trade center | ||
- [ ] Be able to trade back and forth for e.g. trading a pokemon that evolves only when traded | ||
- [ ] Would Separateing out link cable states result in a cleaner API? | ||
- [ ] Implement some simple logic to be able to "battle" the Flipper? | ||
- [ ] There was a suggestion to be able to trade in a pokemon to harvest OT name and ID on the flipper and set it to that. |