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This repository has been archived by the owner on Jan 15, 2024. It is now read-only.

Godot sky with volumetric clouds, forked from volumetric clouds demo and optimized

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Rytelier/godot-sky-and-volumetric-clouds

 
 

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Volumetric Clouds

This is a demo implementing one way of drawing volumetric cloudscapes in Godot sky shaders.

This demo uses animated clouds generated from ray marching 3D textures. It features automatic time of day adjustments just by rotating the sun.

Renderer: Vulkan

Fork changes:

- Clouds are calculated in half resolution pass

- Additional optimization

- Clouds don't reset after some time anymore

- Organized parameters

- Additional settings

- Space emit

- Clouds following camera

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Godot sky with volumetric clouds, forked from volumetric clouds demo and optimized

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