You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
AS a developer
I WANT to have some hierarchy managing a room in the maze
BECAUSE in this way we can have a model of the room that can be used throughout the whole project
The maze is a graph of rooms. The rooms is an incredible important concept inside the game, hence we need to properly design it. Thanks to @micheledusi and @majik00027 we already have a UML diagram of the room. We just need someone to implement in Unity such model.
The model should include a generic interface of the room (eg. IRoom) because in this way the project will just use IRoom everywhere and not the actual concrete class: this should enhance modularity.
No rendering in unity of the room is needed to complete this task.
The text was updated successfully, but these errors were encountered:
AS a developer
I WANT to have some hierarchy managing a room in the maze
BECAUSE in this way we can have a model of the room that can be used throughout the whole project
The maze is a graph of rooms. The rooms is an incredible important concept inside the game, hence we need to properly design it. Thanks to @micheledusi and @majik00027 we already have a UML diagram of the room. We just need someone to implement in Unity such model.
The model should include a generic interface of the room (eg. IRoom) because in this way the project will just use IRoom everywhere and not the actual concrete class: this should enhance modularity.
No rendering in unity of the room is needed to complete this task.
The text was updated successfully, but these errors were encountered: