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Implementation of the room hierarchy #2

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Koldar opened this issue Sep 29, 2017 · 0 comments
Open

Implementation of the room hierarchy #2

Koldar opened this issue Sep 29, 2017 · 0 comments

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@Koldar
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Koldar commented Sep 29, 2017

AS a developer
I WANT to have some hierarchy managing a room in the maze
BECAUSE in this way we can have a model of the room that can be used throughout the whole project

The maze is a graph of rooms. The rooms is an incredible important concept inside the game, hence we need to properly design it. Thanks to @micheledusi and @majik00027 we already have a UML diagram of the room. We just need someone to implement in Unity such model.

The model should include a generic interface of the room (eg. IRoom) because in this way the project will just use IRoom everywhere and not the actual concrete class: this should enhance modularity.

No rendering in unity of the room is needed to complete this task.

@Koldar Koldar added this to the 0.1 milestone Sep 29, 2017
@lorenzonodari lorenzonodari self-assigned this Oct 20, 2017
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