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Releases: SagarPateI/WYiM

v0.3 - Milestone 3 Build (April 14, 2023)

14 Apr 14:31
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Now available in your browser! Click here to play, no downloads necessary!

🪟 Windows

Please also check out our official itch.io page: https://jhaboon.itch.io/wyim

Bugfixes

Features

  • Basic level 3 setup (still WIP) @smpatyi @Kairu1206 @SagarPateI
  • The addition of light sources and an overall lighting effects overhaul via Universal Render Pipeline 2D Lighting. Many of the levels have natural sources of light like the sun, sun rays, or lightning. More to come soon. @SagarPateI
  • New HUD and UI system @Kairu1206
  • New crosshair mechanics: if the player tries to throw a pie when the inner-crosshair is outside the outer crosshair, it turns red and the pie no longer has the capacity to do damage. If done correctly, then the crosshair turns green to let the player know that the pie was thrown properly. @RyanPeebles
  • New enemies, level decorations, and custom assets @SagarPateI
  • New main menu (this time with 3D elements, officially making our 2D game a 2.5D one) @SagarPateI
  • Random lightning strikes with thunder on the main menu screen to make things special @SagarPateI
  • New pixelated particle effects for the levels that interact with light sources, rendered using Adobe After Effects @SagarPateI
  • New power-up and mechanics @Kairu1206
  • pixelated particle effects for power-ups, also rendered in After Effects @SagarPateI
  • new timer mechanic and a special “challenge mode” with a timer that counts down and enables clock power ups on the levels. @cormorant222 @Kairu1206

Contributors:

@smpatyi @cormorant222 @Jhaboon21 @Kairu1206 @RyanPeebles @SagarPateI

v0.2 - Milestone 2 Build (March 10, 2023)

10 Mar 11:09
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Now available in your browser! Click here to play, no downloads necessary!

🪟 Windows

Please also check out our official itch.io page: https://jhaboon.itch.io/wyim

Bugfixes

  • UI Bug Fixes @cormorant222
  • Fixed all errors preventing WebGL builds from working @SagarPateI
  • Fixed projectile issues that were causing projectiles to pass through walls @SagarPateI
  • Fixed bugs related to the crosshair not scaling proportionally with the screen size and disappearing on certain levels @SagarPateI
  • Grammatical fixes @SagarPateI

Features

  • Pie ammo counter @cormorant222
  • Pie Refill @cormorant222
  • Life Replenisher @cormorant222
  • Invincibility Frames @cormorant222
  • Added Escape Keys back to main menu & to restart level @cormorant222
  • New asset implementations
  • Level 2 basic outline and setup complete @SagarPateI @Jhaboon21
  • New mobile guard enemy @Jhaboon21
  • New guard animation mechanics @SagarPateI
  • Re-created the main menu, pre-level, level 1, and level 2 using the new wall assets and added the ability to walk behind walls, as physics would allow @SagarPateI
  • Improvements to the tile system and layers. @SagarPateI

Contributors:

@cormorant222 @Jhaboon21 @Kairu1206 @RyanPeebles @SagarPateI

v0.1.1 - Milestone 1 Bugfix Build (Febuary 17, 2023)

18 Feb 02:58
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Downloads:

🪟 Windows, 🍏 macOS, 🐧 Linux

Bugfixes

  • Improved UI scaling @cormorant222
  • Fixed an issue with the menus @cormorant222
  • Improved roll/dodge mechanics @Kairu1206 @Jhaboon21

Features

Contributors:

David @Jhaboon21 @Kairu1206 @RyanPeebles @SagarPateI Thomas

v0.1 - Milestone 1 Build (Febuary 17, 2023)

16 Feb 16:37
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Downloads:

🪟 Windows, 🍏 macOS, 🐧 Linux

Features

Contributors:

David @Jhaboon21 @Kairu1206 @RyanPeebles @SagarPateI Thomas