Releases: SagarPateI/WYiM
Releases · SagarPateI/WYiM
v0.3 - Milestone 3 Build (April 14, 2023)
Now available in your browser! Click here to play, no downloads necessary!
🪟 Windows
Please also check out our official itch.io page: https://jhaboon.itch.io/wyim
Bugfixes
- Fix rolling animation getting stuck @SagarPateI
- Fix instructions in the pre-level not showing up @Kairu1206
- Fix the crosshair disappearing sometimes after pressing esc @cormorant222 @Jhaboon21 @Kairu1206 @RyanPeebles @SagarPateI
- Fix health not carrying over to level 2 @Kairu1206
- Fix Enemies and projectiles going through walls @Jhaboon21 @Kairu1206 @SagarPateI
- Fix the pie adder not working anymore @cormorant222 @Jhaboon21 @Kairu1206 @SagarPateI
- Fix the scaling issues on the Main Menu related to the canvas @SagarPateI
- Moving archers on level 2 still move through walls @Jhaboon21
- Second pie cannot be thrown for 5-10 seconds after throwing one pie. @cormorant222 @Jhaboon21 @Kairu1206
- In the unity editor, there are some errors on one of the scenes. This will maybe stop the WebGL build from working @cormorant222 @Jhaboon21 @Kairu1206 @SagarPateI
- Animation for up roll and down roll sometimes happens but usually don't @SagarPateI
- Spear on Level 1 still spawn after the corresponding knight is already dead @Jhaboon21 @Kairu1206
- Clock power up on Level 1 can not pick up @Kairu1206
- Knights stuck in an infinite throwing animations @SagarPateI
- Roll animation only playing sometimes @SagarPateI
- Improved the responsiveness of the crosshair @Jhaboon21 @cormorant222
Features
- Basic level 3 setup (still WIP) @smpatyi @Kairu1206 @SagarPateI
- The addition of light sources and an overall lighting effects overhaul via Universal Render Pipeline 2D Lighting. Many of the levels have natural sources of light like the sun, sun rays, or lightning. More to come soon. @SagarPateI
- New HUD and UI system @Kairu1206
- New crosshair mechanics: if the player tries to throw a pie when the inner-crosshair is outside the outer crosshair, it turns red and the pie no longer has the capacity to do damage. If done correctly, then the crosshair turns green to let the player know that the pie was thrown properly. @RyanPeebles
- New enemies, level decorations, and custom assets @SagarPateI
- New main menu (this time with 3D elements, officially making our 2D game a 2.5D one) @SagarPateI
- Random lightning strikes with thunder on the main menu screen to make things special @SagarPateI
- New pixelated particle effects for the levels that interact with light sources, rendered using Adobe After Effects @SagarPateI
- New power-up and mechanics @Kairu1206
- pixelated particle effects for power-ups, also rendered in After Effects @SagarPateI
- new timer mechanic and a special “challenge mode” with a timer that counts down and enables clock power ups on the levels. @cormorant222 @Kairu1206
Contributors:
@smpatyi @cormorant222 @Jhaboon21 @Kairu1206 @RyanPeebles @SagarPateI
v0.2 - Milestone 2 Build (March 10, 2023)
Now available in your browser! Click here to play, no downloads necessary!
🪟 Windows
Please also check out our official itch.io page: https://jhaboon.itch.io/wyim
Bugfixes
- UI Bug Fixes @cormorant222
- Fixed all errors preventing WebGL builds from working @SagarPateI
- Fixed projectile issues that were causing projectiles to pass through walls @SagarPateI
- Fixed bugs related to the crosshair not scaling proportionally with the screen size and disappearing on certain levels @SagarPateI
- Grammatical fixes @SagarPateI
Features
- Pie ammo counter @cormorant222
- Pie Refill @cormorant222
- Life Replenisher @cormorant222
- Invincibility Frames @cormorant222
- Added Escape Keys back to main menu & to restart level @cormorant222
- New asset implementations
- Level 2 basic outline and setup complete @SagarPateI @Jhaboon21
- New mobile guard enemy @Jhaboon21
- New guard animation mechanics @SagarPateI
- Re-created the main menu, pre-level, level 1, and level 2 using the new wall assets and added the ability to walk behind walls, as physics would allow @SagarPateI
- Improvements to the tile system and layers. @SagarPateI
Contributors:
@cormorant222 @Jhaboon21 @Kairu1206 @RyanPeebles @SagarPateI
v0.1.1 - Milestone 1 Bugfix Build (Febuary 17, 2023)
Downloads:
🪟 Windows, 🍏 macOS, 🐧 Linux
Bugfixes
- Improved UI scaling @cormorant222
- Fixed an issue with the menus @cormorant222
- Improved roll/dodge mechanics @Kairu1206 @Jhaboon21
Features
- Player movement @Kairu1206
- Health system @Kairu1206
- Instructional screens @Kairu1206
- Crosshair @cormorant222
- Level Design Implementation @cormorant222
- Menu system: Pause Menu, main menu @cormorant222
- Enemy Spear Collision Code @cormorant222
- Camera movement @SagarPateI
- Animations/Animation tree @SagarPateI
- Implemented Milestone 1 sprite assets @SagarPateI
- Implemented 2D lighting engine @SagarPateI
- Pie throwing feature @RyanPeebles
- Pie accuracy feature @RyanPeebles
- Level system @Jhaboon21
- Asset tile system @Jhaboon21
Contributors:
David @Jhaboon21 @Kairu1206 @RyanPeebles @SagarPateI Thomas
v0.1 - Milestone 1 Build (Febuary 17, 2023)
Downloads:
🪟 Windows, 🍏 macOS, 🐧 Linux
Features
- Player movement @Kairu1206
- Health system @Kairu1206
- Instructional screens @Kairu1206
- Crosshair @cormorant222
- Level Design Implementation @cormorant222
- Menu system: Pause Menu, main menu @cormorant222
- Enemy Spear Collision Code @cormorant222
- Camera movement @SagarPateI
- Animations/Animation tree @SagarPateI
- Implemented Milestone 1 sprite assets @SagarPateI
- Implemented 2D lighting engine @SagarPateI
- Pie throwing feature @RyanPeebles
- Pie accuracy feature @RyanPeebles
- Level system @Jhaboon21
- Asset tile system @Jhaboon21
Contributors:
David @Jhaboon21 @Kairu1206 @RyanPeebles @SagarPateI Thomas