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This is an A-Frame demo of the Hand Input Module that is part of the WebXR Device API.

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Hand Input Module A-Frame Demo

This is an A-Frame demo of the Hand Input Module that is part of the WebXR Device API. The demo was developed as part of a blog series for our Samsung Internet Developers blog.

The three part blog series explores the following:

Notes

  • You will need a device that supports the hand-tracking feature to run the demo.
  • The demo was developed using A-Frame, but the code should also run using other online code editors.

Screenshots

Part 1

Two open hands in an office environment with computer generated spheres depicting joints overlaid on top of them

Part 2

A computer generated blue cube in a home environment with the left hand penetrating the virtual cube depicting interaction, and the right hand in a resting position away from the cube. The hands have computer generated spheres depicting hand joints overlaid on top of them.

Part 3

A computer generated green dodecahedron in a home environment with two hands on each side of the 3D dodecahedron, where the left hand is performing a pinch gesture and the right hand is open. The hands have computer generated spheres depicting hand joints overlaid on top of them.

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This is an A-Frame demo of the Hand Input Module that is part of the WebXR Device API.

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