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Enable UI overlay for additional ray tracing samples
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SaschaWillems committed Mar 19, 2024
1 parent a9ae9ea commit 2592220
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Showing 2 changed files with 5 additions and 4 deletions.
4 changes: 2 additions & 2 deletions examples/raytracinggltf/raytracinggltf.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -57,9 +57,7 @@ class VulkanExample : public VulkanRaytracingSample
VulkanExample() : VulkanRaytracingSample()
{
title = "Ray tracing glTF model";
settings.overlay = false;
camera.type = Camera::CameraType::lookat;
//camera.type = Camera::CameraType::firstperson;
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
camera.setRotation(glm::vec3(0.0f, 0.0f, 0.0f));
camera.setTranslation(glm::vec3(0.0f, -0.1f, -1.0f));
Expand Down Expand Up @@ -698,6 +696,8 @@ class VulkanExample : public VulkanRaytracingSample
VK_IMAGE_LAYOUT_GENERAL,
subresourceRange);

drawUI(drawCmdBuffers[i], frameBuffers[i]);

VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
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5 changes: 3 additions & 2 deletions examples/raytracingtextures/raytracingtextures.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/*
* Vulkan Example - Texture mapping with transparency using accelerated ray tracing example
*
* Copyright (C) 2023 by Sascha Willems - www.saschawillems.de
* Copyright (C) 2024 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
Expand Down Expand Up @@ -52,7 +52,6 @@ class VulkanExample : public VulkanRaytracingSample
VulkanExample() : VulkanRaytracingSample()
{
title = "Ray tracing textures";
settings.overlay = false;
camera.type = Camera::CameraType::lookat;
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
camera.setRotation(glm::vec3(45.0f, 0.0f, 0.0f));
Expand Down Expand Up @@ -640,6 +639,8 @@ class VulkanExample : public VulkanRaytracingSample
VK_IMAGE_LAYOUT_GENERAL,
subresourceRange);

drawUI(drawCmdBuffers[i], frameBuffers[i]);

VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
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