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An analytical study of the popular multiplayer video game Players Unknown BattleGrounds.

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LU-data-Science-101-project

An analytical study of the popular multiplayer video game Players Unknown BattleGrounds.

Dataset’s columns Description:

groupId - Integer ID to identify a group within a match. If the same group of players plays in different matches, they will have a different groupId each time.

matchId - Integer ID to identify match. There are no matches that are in both the training and testing set .

assists - Number of enemy players this player damaged that were killed by teammates.

boosts - Number of boost items used.

damageDealt - Total damage dealt. Note: Self inflicted damage is subtracted.

DBNOs - Number of enemy players knocked.

headshotKills - Number of enemy players killed with headshots.

heals - Number of healing items used.

killPlace - Ranking in match of number of enemy players killed.

killPoints - Kills-based external ranking of player. (Think of this as an Elo ranking where only kills matter.)

kills - Number of enemy players killed.

killStreaks - Max number of enemy players killed in a short amount of time.

longestKill - Longest distance between player and player killed at time of death. This may be misleading,

as downing a - player and driving away may lead to a large longestKill stat.

maxPlace - Worst placement we have data for in the match. This may not match with numGroups, as sometimes the data skips over placements.

numGroups - Number of groups we have data for in the match.

revives - Number of times this player revived teammates.

rideDistance - Total distance traveled in vehicles measured in meters.

roadKills - Number of kills while in a vehicle.

swimDistance - Total distance traveled by swimming measured in meters.

teamKills - Number of times this player killed a teammate.

vehicleDestroys - Number of vehicles destroyed.

walkDistance - Total distance traveled on foot measured in meters.

weaponsAcquired - Number of weapons picked up.

winPoints - Win-based external ranking of player. (Think of this as an Elo ranking where only winning matters.)

winPlacePerc - The target of prediction. This is a percentile winning placement, where 1 corresponds to 1st place, and 0 corresponds to last place in the match. It is calculated off of maxPlace, not numGroups, so it is possible to have missing chunks in a match.

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An analytical study of the popular multiplayer video game Players Unknown BattleGrounds.

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