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Releases: Scobalula/Husky

Call of Duty: Modern Warfare & Vanguard

05 Jun 08:34
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  • Support for Call of Duty: Modern Warfare (via Parasyte) (thanks to SHEILAN)
  • Support for Call of Duty: Vanguard (via Parasyte) (thanks to SHEILAN)

Information on Parasyte is available in my server, it is required for KAC games. Note that both VG and MW make use of a streaming system to load in portions of some levels, if you wish to export entire levels, they must all be loaded. It is not currently possible to export the entire WZ map due to its size. Very little support is going to be provided for this release.

Black Ops 3 Support

01 Sep 19:17
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  • Support for Call of Duty: Black Ops III

WW2 Update

25 Feb 12:49
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  • Support for WW2's new exe's

Doggo gets 2 new games and a GUI

24 Nov 13:02
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  • Added support for Call of Duty: World War II
  • Added support for Call of Duty: Infinite Warfare
  • Added a basic GUI
  • Fixed Bo2 UVs
  • Other misc. fixes I've forgotten :c

CoD 4 and Black Ops 2 Support + Static Model Dumps for all games

19 Nov 01:52
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  • Added support for Call of Duty: Modern Warfare
  • Added support for Call of Duty: Black Ops 2
  • Added Static Model Exporting for all games
  • Cleaned up export paths
  • Fixed scaling on OBJs (older exports need to be scaled by 2.54 due to CM/Inch)

Black Ops 1 Support + Models for Ghosts, AW, and MWR

18 Nov 00:52
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  • Added support Black Ops 1 BSP Geometry
  • Added support for Ghosts, AW, and MWR Static Models (to a .map file)

For concerned Bo1 Mappers, it does not work on Game Mod.

Images

16 Nov 19:42
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  • Added MTLLib file generation because Maya's OBJ Importer needs it apparently to create materials even though other OBJ Importers don't.
  • Added Images names to the exports (the paths are set to _images in the same folder as the OBJ)
  • Added a txt file to filter in Greyhound/Wraith for only the color map referenced in the exports.

Initial Alpha Version

15 Nov 15:00
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0.1.0.0

Merge branch 'master' of https://github.com/Scobalula/Husky