Releases: ServerDriven/ScreenDataApp-ios
Releases · ServerDriven/ScreenDataApp-ios
0.1.0
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ScreenDataApp
Semi or Fully ServerDriven SwiftUI App using ScreenData
Usage
There are two different ways to make a ScreenDataApp
1) Use DefaultScreenDataApp
import ScreenData
import ScreenDataApp
import ScreenDataNavigation
import SwiftUI
@main
struct DemoScreenDataApp: App {
let screenDataApp = DefaultScreenDataApp(
baseID: "some id",
screenProvider: MockScreenProvider(
mockScreen: SomeScreen(
title: "Hello Demo!",
backgroundColor: SomeColor(red: 0.05, green: 0.6, blue: 0.1),
someView: SomeLabel(
title: "Mock Screen",
font: .title
)
.someView
)
)
)
var body: some Scene { screenDataApp.body }
}
2) Conform the @main App
to be a ScreenDataApp
import Chronicle
import ScreenData
import ScreenDataApp
import ScreenDataNavigation
import ScreenDataUI
import SwiftUI
@main
struct DemoScreenDataApp: ScreenDataApp {
var chrono: Chronicle = DefaultScreenDataApp().chrono
init() {
configureScreenData()
}
var rootView: AnyView {
AnyView(
ProvidedSDScreen(baseID: "Anything...")
)
}
func configureScreenProvider() -> ScreenProviding? {
MockScreenProvider(
mockScreen: SomeScreen(
title: "Hello Demo!",
backgroundColor: SomeColor(red: 0.05, green: 0.6, blue: 0.1),
someView: SomeLabel(
title: "Mock Screen",
font: .title
)
.someView
)
)
}
func configureScreenStore() -> ScreenStoring? { nil }
func configureCustomViews() -> [SDCustomizedView] { [] }
func configureImageProvider() -> SDImageProviding { SDImageURLProvider() }
func configureImageStore() -> SDImageStoring? { nil }
func configureDefaultForegroundColor() -> Color? { nil }
func configureButtonActions() -> [ScreenDataActionable] { [] }
func configureFonts() -> ScreenDataFonts { ScreenDataFonts() }
}