This repository has been archived by the owner on Sep 19, 2024. It is now read-only.
Team Update [2.11.0]
⭐️ IMPORTANT NOTE ON NBT ⭐️:
Since it appears you guys still haven't figured out the NBT changes from many many MANY versions ago,
Please see changelog of SkBee 2.0.0 and SkBee 2.5.0 regarding NBT changes
These changes MAY break your server, so I highly recommend reading them.
⭐️ IMPORTANT NOTE ON DISPLAY ENTITIES ⭐️:
Display entities are still quite buggy in Minecraft/Spigot/Paper. If things aren't working how you'd expect, please don't report bugs, as there's really nothing I can do about it. All the syntaxes in this update are DIRECTLY related to Bukkit API, nothing special, and nothing I can fix.
THIS UPDATE:
FIXED:
- Fixed an issue with BossBar Style
solid
creating conflict with Skript's%itemtype% is solid
condition
ADDED:
- Added async chunk loading (this requires a PaperMC server)
- Added an option for front/back of sign line components (requires Minecraft 1.20+) (this is in preparation for 1.20, using code Bukkit/Paper has already added)
- Added a changer to the team object, allowing you to directly add/remove entities/strings to/from teams, as well as delete teams, ex:
add player to team named "a-team"
remove player from {_team}
delete all teams
delete team named "a-team"
CHANGED:
- Deprecated the
register/unregister team
expression, in favour of just using the named team expression to get/register/delete teams. - Deprecated adding/remove entities/strings to/from team entries. You can now directly add to/remove from teams (see above examples).