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Releases: Shin-NiL/Godot-Android-Admob-Plugin

Version 3.0.0

14 May 11:32
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  • Update to Play Services Ads 19.1.0, now the APP ID is required, please check the "How to use" section on the README and follow the new steps;
  • Java code refactored;
  • fixed a signal name typo: insterstitial_failed_to_load => interstitial_failed_to_load.

Version 2.2.0

05 Mar 22:14
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  • Option for ad-personalization option (GDPR) added (thanks @rszibele);
  • fixed a bug where the app crashes when calling show_banner, hide_banner and show_interstitial without the respective load calls.

Version 2.1.0

16 Feb 00:46
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Two new methods was added:

  • is_interstitial_loaded()
  • is_rewarded_video_loaded()

Version 2.0.0

06 Feb 21:47
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It should be much easier to use the plugin now as you can just drop the Admob node into your scene as any other Godot node.

Version 1.0.0

06 Feb 21:33
72db1be
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The first release after the port to use the new Android plugin system