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Shin-NiL committed May 13, 2020
2 parents 4420cfa + 49b2d88 commit 4a3bc29
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4 changes: 2 additions & 2 deletions README.md
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- Configure, install and enable the "Android Custom Template" for your project, just follow the [official documentation](https://docs.godotengine.org/en/latest/getting_started/workflow/export/android_custom_build.html);
- go to the [release tab](https://github.com/Shin-NiL/Godot-Android-Admob-Plugin/releases), choose a version and download the respective zip package;
- drop the ```admob-plugin``` directory (from the zip package) inside the ```res://android/``` directory on your Godot project.
- drop the ```admob-lib``` directory (from the zip package) inside the ```res://``` directory on your Godot project.
- extract the ```admob-plugin``` directory (from the zip package) inside the ```res://android/``` directory on your Godot project.
- extract the ```admob-lib``` directory (from the zip package) inside the ```res://``` directory on your Godot project.
- on the Project -> Export -> Android -> Options -> Permissions: check the permissions for _Access Network State_ and _Internet_
- on the Project Settings -> Android -> Modules, add the string:

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1 change: 1 addition & 0 deletions issue_template.md
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**Godot version:**

**Admob Plugin version:**

**Issue description:**
<!-- What happened and what was expected. -->
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