SilentWorld
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GameFrame
GameFrame PublicForked from openwayne/GameFrame
A C++ implementation of an Entity/Component based framework designed for building games and other simulations. Many of the ideas come from Adam Martin's ideas on Entity Systems (http://t-machine.or…
C++
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PushButtonEngine
PushButtonEngine PublicForked from ZaaLabs/PushButtonEngine
The PushButton Engine, an open source Flash game framework.
ActionScript
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PushButtonEngine-1
PushButtonEngine-1 PublicForked from PushButtonLabs/PushButtonEngine
An open source Flash game framework built around a Component-Entity system.
ActionScript
Repositories
- PushButtonEngine-1 Public Forked from PushButtonLabs/PushButtonEngine
An open source Flash game framework built around a Component-Entity system.
SilentWorld/PushButtonEngine-1’s past year of commit activity - GameFrame Public Forked from openwayne/GameFrame
A C++ implementation of an Entity/Component based framework designed for building games and other simulations. Many of the ideas come from Adam Martin's ideas on Entity Systems (http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/), but much has also been changed and modified from his ideas.
SilentWorld/GameFrame’s past year of commit activity - PushButtonEngine Public Forked from ZaaLabs/PushButtonEngine
The PushButton Engine, an open source Flash game framework.
SilentWorld/PushButtonEngine’s past year of commit activity