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Floor is arbitrary size and location (while grid seems to automatically adjust to the scene) #7

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blundellj opened this issue Feb 6, 2020 · 2 comments

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@blundellj
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blundellj commented Feb 6, 2020

Voyager version: v0.7.5
Scenes produced using play-to-voyager recipe, issue also shows up on content created from web-multi recipe and appears to be recipe independent

In the two examples below the grid seems to autosize correctly and is set just under the model, but the floor appears to be at an arbitrary size and height.

image
mammoth - 341c96cd-f967-4540-8ed1-d3fc56d31f12

image
1 Dollar, China, 1923 - 2b0560df-3f85-4c6a-a22f-7fe9f82d40b8

@framefactory
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This is intended behavior. The floor is not automatically adjusted because it doesn't exist in Play scenes. Therefore it is not meant to show up when converting from Play to Voyager.

gjcope added a commit that referenced this issue Sep 21, 2021
…t is on by default so scenes with visible floors may need to be manually updated.
@gjcope
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gjcope commented Sep 30, 2021

Fixed in #104

@gjcope gjcope closed this as completed Sep 30, 2021
sdumetz pushed a commit to sdumetz/dpo-voyager that referenced this issue Jan 3, 2024
…ded floor geometry autosizing that is on by default so scenes with visible floors may need to be manually updated.
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