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Welcome to the Ethereal Legends C++ Module wiki!
This wiki is designed to function as technical documentation of the Ethereal Legends C++ Module, an Unreal Engine 4 project by Scott McCutchen of Soverance Studios.
If you're looking for tips on how to play the game itself, you're in the wrong place! What you want is the Ethereal Game Guide, which you'll find is part of the official website, and linked above.
Ethereal Legends is a game built mostly by one person, Scott McCutchen, and was originally built with 100% Blueprints. I've recently begun translating the game into C++, and as such figured it would be a good opportunity to give back to the community by providing the game's source, open and free for anyone to do with as they please.
Unfortunately, Soverance Studios does not have the ability to redistribute the assets or Blueprint code used to create Ethereal Legends, so if you intend to use this module for your own game, you will obviously need to source your own assets and modify the code accordingly.
I would love for others to contribute to the code and help make Ethereal Legends into the best game it can possibly be. If you make a significant change or update, please make a pull-request and I'll work to integrate your changes into the game. If successful, I'll also add your name to the in-game credits screen so that you're properly credited.
Any questions, suggestions, or feedback, please send an email to [email protected] or find me on Twitter @Soverance.