An IPC library that uses the system's shared memory to pass messages. Supports publish-subscribe and RPC.
Requires: Linux and x86. Caution: Alpha software.
-
Multiple subscribers and publishers.
-
Uses a circular buffer to pass messages between processes.
-
Faster than using the network stack. High throughput, low latency for large messages.
-
Decentralized, without resource starvation.
-
Minimize or optimize data movement using custom copiers.
There's a single header file generated from the source code which can be found here.
If you want to generate the single header file yourself, clone the repo and run:
$ cd shadesmar
$ python3 simul/simul.py
This will generate the file in include/
.
Publisher:
#include <shadesmar/pubsub/publisher.h>
int main() {
shm::pubsub::Publisher p("topic_name");
const uint32_t data_size = 1024;
void *data = malloc(data_size);
for (int i = 0; i < 1000; ++i) {
p.publish(data, data_size);
}
}
Subscriber:
#include <shadesmar/pubsub/subscriber.h>
void callback(shm::memory::Memblock *msg) {
// `msg->ptr` to access `data`
// `msg->size` to access `data_size`
// The memory will be free'd at the end of this callback.
// Copy to another memory location if you want to persist the data.
// Alternatively, if you want to avoid the copy, you can call
// `msg->no_delete()` which prevents the memory from being deleted
// at the end of the callback.
}
int main() {
shm::pubsub::Subscriber sub("topic_name", callback);
// Using `spin_once` with a manual loop
while(true) {
sub.spin_once();
}
// OR
// Using `spin`
sub.spin();
}
Client:
#include <shadesmar/rpc/client.h>
int main() {
Client client("channel_name");
shm::memory::Memblock req, resp;
// Populate req.
client.call(req, &resp);
// Use resp here.
// resp needs to be explicitly free'd.
client.free_resp(&resp);
}
Server:
#include <shadesmar/rpc/server.h>
bool callback(const shm::memory::Memblock &req,
shm::memory::Memblock *resp) {
// resp->ptr is a void ptr, resp->size is the size of the buffer.
// You can allocate memory here, which can be free'd in the clean-up lambda.
return true;
}
void clean_up(shm::memory::Memblock *resp) {
// This function is called *after* the callback is finished. Any memory
// allocated for the response can be free'd here. A different copy of the
// buffer is sent to the client, this can be safely cleaned.
}
int main() {
shm::rpc::Server server("channel_name", callback, clean_up);
// Using `serve_once` with a manual loop
while(true) {
server.serve_once();
}
// OR
// Using `serve`
server.serve();
}