BeefLang bindings for Raylib 5.0.
using System;
using RaylibBeef;
using static RaylibBeef.Raylib;
namespace example;
class Program
{
public static int Main(String[] args)
{
InitWindow(800, 600, scope $"Raylib Beef {RAYLIB_VERSION_MAJOR}.{RAYLIB_VERSION_MINOR}.{RAYLIB_VERSION_PATCH}");
InitAudioDevice();
let beefMain = Color(165, 47, 78, 255);
let beefOutline = Color(243, 157, 157, 255);
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectangle(GetScreenWidth() / 2 - 128, GetScreenHeight() / 2 - 128, 256, 256, beefOutline);
DrawRectangle(GetScreenWidth() / 2 - 112, GetScreenHeight() / 2 - 112, 224, 224, beefMain);
DrawText("raylib", GetScreenWidth() / 2 - 44, GetScreenHeight() / 2, 50, beefOutline);
DrawText("beef", GetScreenWidth() / 2 - 62, GetScreenHeight() / 2 + 46, 50, beefOutline);
DrawRectangle(GetScreenWidth() / 2 + 54, GetScreenHeight() / 2 + 54, 42, 42, beefOutline);
DrawRectangle(GetScreenWidth() / 2 + 62, GetScreenHeight() / 2 + 62, 26, 26, RAYWHITE);
DrawCircle(GetMouseX(), GetMouseY(), 20, beefOutline);
DrawCircle(GetMouseX(), GetMouseY(), 8, beefMain);
DrawFPS(20, 20);
EndDrawing();
}
CloseAudioDevice();
CloseWindow();
return 0;
}
}
- Clone this repository to wherever you want
- Right-click on your workspace and select Add Existing Project and select the folder where the BeefProj.toml file is.
- Add raylib-beef as a dependency of your project
On Windows, default linking is set to dynamically link to raylib. This is because of some weird linking problems with MSVC. You can change that by selecting a different project configuration for raylib-beef in the Workspace settings. You can select from StaticDebug and StaticRelease.
- Raylib Repo (https://github.com/raysan5/raylib)
- BeefLang (https://www.beeflang.org)
I'll be happy to resolve any issues or pull requests.