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Releases: SteamRE/SteamKit

3.0.0-Beta.4

13 Oct 08:22
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3.0.0-Beta.4 Pre-release
Pre-release
  • Added SteamAuthTicket handler.
  • Added WebAPI.AsyncInterface.CallAsync overload that does not require specifying HttpMethod.Get.
  • Added support for parsing binary keyvalues that have an alternate end byte.
  • Linux machines will now fetch MAC address for the machine id.

BREAKING CHANGES

  • Moved SteamApps.GetCDNAuthToken to SteamContent.GetCDNAuthToken due to a Steam change.

3.0.0-Beta.3

20 Sep 08:14
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3.0.0-Beta.3 Pre-release
Pre-release
  • Added WebSocket as a default enabled protocol, switched to using GetCMListForConnect API.
  • Fixed CallbackManager to be thread-safe again.
  • Fixed handling GC messages.
  • Hardware utilities for Windows now use CsWin32.

3.0.0-Beta.2

25 Aug 14:34
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3.0.0-Beta.2 Pre-release
Pre-release
  • Added cdnAuthToken parameter to CDN.Client method for country specific servers that still require it.
  • Insert websocket servers first so that they are preferred.
  • More memory allocation optimizations.

BREAKING CHANGES

  • CDN.Client.DownloadDepotChunkAsync now requires a mandatory destination buffer.
    • Returns the number of written bytes to the destination.
    • You can rent a buffer like ArrayPool<byte>.Shared.Rent((int)chunk.UncompressedLength)
    • DepotChunk is now a static class that only contains a Process method.

3.0.0-Beta.1

06 Aug 11:06
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3.0.0-Beta.1 Pre-release
Pre-release
  • Add standard constructors to exceptions
  • Make client msg handlers a simple list
  • Simplify callback dispatching
  • Remove compressed buffer allocation in VZipUtil
  • Use ZipArchive in ZipUtil
  • Optimize DecryptFilenames
  • Optimize gzip in HandleMulti
  • Improve encryption allocations
  • Reduce allocations
  • Use ArrayPool for reading websocket messages

BREAKING CHANGES

  • Removed all methods from CryptoHelper except for SymmetricDecrypt.

3.0.0-Alpha.3

05 Aug 07:58
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3.0.0-Alpha.3 Pre-release
Pre-release
  • Added UIMode, and IsSteamDeck to LogOnDetails.
  • Added SteamClient.WaitForCallbackAsync and CallbackManager.RunWaitCallbackAsync.

BREAKING CHANGES

  • SteamClient callback queue is now backed by BufferBlock:
    • FreeLastCallback and GetAllCallbacks have been removed.
    • Calling GetCallback and WaitForCallback now always dequeues a callback, there is no more peek and "freeLast".
  • DepotManifest.ChunkData.Checksum is now a uint instead of byte[4].
  • Removed SteamTrading handler.
  • Removed CryptoHelper.GenerateRandomBlock, use RandomNumberGenerator.GetBytes instead.

3.0.0-Alpha.2

18 Jul 16:06
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3.0.0-Alpha.2 Pre-release
Pre-release
  • Added ChatMode to LogOnDetails
  • Added DepotManifest.Serialize
  • Updated Steam enums and protobufs.

BREAKING CHANGES

  • Removed Artifact and Underlords generated protobufs
  • Removed DepotManifest.SaveToFile

3.0.0-Alpha.1

19 Mar 11:31
3.0.0-Alpha.1
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3.0.0-Alpha.1 Pre-release
Pre-release
  • Added a dependency on System.IO.Hashing
  • Added SteamKit2.WebUI.Internal protobufs
  • Updated Steam enums and protobufs.

BREAKING CHANGES

  • SteamKit now targets .NET 8
  • Removed obsolete methods and enum values

2.5.0

06 Nov 15:01
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  • Added support for new Steam authentication system. (#1129, #1268)
    • Make sure to look at the new authentication samples.
  • Added SteamApps.GetLegacyGameKey. (#1071)
  • Added SteamUser.PlayingSessionStateCallback. (#1109)
  • Added ability to serialize depot manifests. (#1113)
  • Added support for unauthenticated service methods. (#1126)
  • Added LogOnDetails.MachineName. (#1183)
  • Added BalanceDelayed and LongBalanceDelayed in WalletInfoCallback. (#1240)
  • Deprecated WebAPIUserNonce, RequestWebAPIUserNonce, SendMachineAuthResponse, UpdateMachineAuthCallback. (#1270)
  • Improved TCP connection reliability. (#1102)
  • Update enums and protobufs. (#1073, #1120, #1126, #1148, #1184, #1203, #1230, #1264, #1269)

Bug Fixes

  • Fixed machine_id on Windows to be consistent with the Steam client. (#1167)
  • Fixed SteamLanguageParser to generate BinaryWriter/Reader that gets disposed. (#1210)
  • Fixed async jobs to use high precision timer for timeouts instead of wall clock. (#1281)
  • Fixed nullability annotations on PersonaStateCallback. (#1067)
  • Fixed sending service method notifications. (#1075)

SteamKit 2.5.0-Beta.2

30 Oct 11:03
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SteamKit 2.5.0-Beta.2 Pre-release
Pre-release
  • Added GenerateAccessTokenForAppAsync. (#1268)
  • Added BalanceDelayed and LongBalanceDelayed in WalletInfoCallback. (#1240)
  • Deprecated WebAPIUserNonce, RequestWebAPIUserNonce, SendMachineAuthResponse, UpdateMachineAuthCallback. (#1270)
  • Update enums and protobufs. (#1230, #1264, #1269)

Bug Fixes

  • Fixed machine_id on Windows to be consistent with the Steam client. (#1167)
  • Fixed SteamLanguageParser to generate BinaryWriter/Reader that gets disposed. (#1210)
  • Fixed async jobs to use high precision timer for timeouts instead of wall clock. (#1281)
  • Allowed DuplicateRequest in SendSteamGuardCodeAsync. (#1212)

SteamKit 2.5.0-Beta.1

23 Mar 11:20
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SteamKit 2.5.0-Beta.1 Pre-release
Pre-release
  • Added SteamApps.GetLegacyGameKey. (#1071)
  • Added SteamUser.PlayingSessionStateCallback. (#1109)
  • Added ability to serialize depot manifests. (#1113)
  • Added support for unauthenticated service methods. (#1126)
  • Added LogOnDetails.MachineName. (#1183)
  • Added support for new Steam authentication system. (#1129)
  • Improved TCP connection reliability. (#1102)
  • Update enums and protobufs. (#1073, #1120, #1126, #1148, #1184, #1203)

Bug Fixes

  • Fixed nullability annotations on PersonaStateCallback. (#1067)
  • Fixed sending service method notifications. (#1075)