Releases: SteamRE/SteamKit
Releases · SteamRE/SteamKit
3.0.0-Beta.4
- Added
SteamAuthTicket
handler. - Added
WebAPI.AsyncInterface.CallAsync
overload that does not require specifyingHttpMethod.Get
. - Added support for parsing binary keyvalues that have an alternate end byte.
- Linux machines will now fetch MAC address for the machine id.
BREAKING CHANGES
- Moved
SteamApps.GetCDNAuthToken
toSteamContent.GetCDNAuthToken
due to a Steam change.
3.0.0-Beta.3
- Added WebSocket as a default enabled protocol, switched to using GetCMListForConnect API.
- Fixed CallbackManager to be thread-safe again.
- Fixed handling GC messages.
- Hardware utilities for Windows now use CsWin32.
3.0.0-Beta.2
- Added
cdnAuthToken
parameter toCDN.Client
method for country specific servers that still require it. - Insert websocket servers first so that they are preferred.
- More memory allocation optimizations.
BREAKING CHANGES
CDN.Client.DownloadDepotChunkAsync
now requires a mandatory destination buffer.- Returns the number of written bytes to the destination.
- You can rent a buffer like
ArrayPool<byte>.Shared.Rent((int)chunk.UncompressedLength)
DepotChunk
is now a static class that only contains aProcess
method.
3.0.0-Beta.1
- Add standard constructors to exceptions
- Make client msg handlers a simple list
- Simplify callback dispatching
- Remove compressed buffer allocation in VZipUtil
- Use ZipArchive in ZipUtil
- Optimize
DecryptFilenames
- Optimize gzip in HandleMulti
- Improve encryption allocations
- Reduce allocations
- Use ArrayPool for reading websocket messages
BREAKING CHANGES
- Removed all methods from
CryptoHelper
except forSymmetricDecrypt
.
3.0.0-Alpha.3
- Added
UIMode
, andIsSteamDeck
toLogOnDetails
. - Added
SteamClient.WaitForCallbackAsync
andCallbackManager.RunWaitCallbackAsync
.
BREAKING CHANGES
SteamClient
callback queue is now backed byBufferBlock
:FreeLastCallback
andGetAllCallbacks
have been removed.- Calling
GetCallback
andWaitForCallback
now always dequeues a callback, there is no more peek and "freeLast".
DepotManifest.ChunkData.Checksum
is now auint
instead ofbyte[4]
.- Removed
SteamTrading
handler. - Removed
CryptoHelper.GenerateRandomBlock
, useRandomNumberGenerator.GetBytes
instead.
3.0.0-Alpha.2
- Added
ChatMode
toLogOnDetails
- Added
DepotManifest.Serialize
- Updated Steam enums and protobufs.
BREAKING CHANGES
- Removed Artifact and Underlords generated protobufs
- Removed
DepotManifest.SaveToFile
3.0.0-Alpha.1
- Added a dependency on
System.IO.Hashing
- Added
SteamKit2.WebUI.Internal
protobufs - Updated Steam enums and protobufs.
BREAKING CHANGES
- SteamKit now targets .NET 8
- Removed obsolete methods and enum values
2.5.0
- Added support for new Steam authentication system. (#1129, #1268)
- Make sure to look at the new authentication samples.
- Added
SteamApps.GetLegacyGameKey
. (#1071) - Added
SteamUser.PlayingSessionStateCallback
. (#1109) - Added ability to serialize depot manifests. (#1113)
- Added support for unauthenticated service methods. (#1126)
- Added
LogOnDetails.MachineName
. (#1183) - Added
BalanceDelayed
andLongBalanceDelayed
inWalletInfoCallback
. (#1240) - Deprecated
WebAPIUserNonce
,RequestWebAPIUserNonce
,SendMachineAuthResponse
,UpdateMachineAuthCallback
. (#1270) - Improved TCP connection reliability. (#1102)
- Update enums and protobufs. (#1073, #1120, #1126, #1148, #1184, #1203, #1230, #1264, #1269)
Bug Fixes
- Fixed
machine_id
on Windows to be consistent with the Steam client. (#1167) - Fixed SteamLanguageParser to generate BinaryWriter/Reader that gets disposed. (#1210)
- Fixed async jobs to use high precision timer for timeouts instead of wall clock. (#1281)
- Fixed nullability annotations on
PersonaStateCallback
. (#1067) - Fixed sending service method notifications. (#1075)
SteamKit 2.5.0-Beta.2
- Added
GenerateAccessTokenForAppAsync
. (#1268) - Added
BalanceDelayed
andLongBalanceDelayed
inWalletInfoCallback
. (#1240) - Deprecated
WebAPIUserNonce
,RequestWebAPIUserNonce
,SendMachineAuthResponse
,UpdateMachineAuthCallback
. (#1270) - Update enums and protobufs. (#1230, #1264, #1269)
Bug Fixes
- Fixed
machine_id
on Windows to be consistent with the Steam client. (#1167) - Fixed SteamLanguageParser to generate BinaryWriter/Reader that gets disposed. (#1210)
- Fixed async jobs to use high precision timer for timeouts instead of wall clock. (#1281)
- Allowed
DuplicateRequest
inSendSteamGuardCodeAsync
. (#1212)
SteamKit 2.5.0-Beta.1
- Added
SteamApps.GetLegacyGameKey
. (#1071) - Added
SteamUser.PlayingSessionStateCallback
. (#1109) - Added ability to serialize depot manifests. (#1113)
- Added support for unauthenticated service methods. (#1126)
- Added
LogOnDetails.MachineName
. (#1183) - Added support for new Steam authentication system. (#1129)
- Improved TCP connection reliability. (#1102)
- Update enums and protobufs. (#1073, #1120, #1126, #1148, #1184, #1203)
Bug Fixes