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Enhancement: Use radiance cascades for higher quality indirect lighting #1199

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VortexParadox opened this issue Jul 29, 2024 · 0 comments
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Type: Enhancement This is something that improves upon an already existing thing.

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@VortexParadox
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If there's still interest in GPU accelerated VRAD, having a look into spherical harmonics/radiance cascades as the GI equation would be great, the results are much more pleasing than the current radiosity approach and can even be used to solve our current issues with PBR and environment sampling. I've attached papers explaining the details as well as some Shader Toy examples of RC
https://drive.google.com/file/d/1L6v1_7HY2X-LV3Ofb6oyTIxgEaP4LOI6/view
https://www.shadertoy.com/view/mtlBzX
https://www.shadertoy.com/view/4ctXD8
https://3dvar.com/Green2003Spherical.pdf
https://www.ppsloan.org/publications/StupidSH36.pdf

@VortexParadox VortexParadox added the Type: Enhancement This is something that improves upon an already existing thing. label Jul 29, 2024
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